My only complaint about this game is how hard the part to guide the bulb through the "labyrinth" is.
I just.. couldn't get past it.
Other than that it was good for something made in a matter of hours.
This is just a simple game made in 12 hours for the competition on FGL. Rules were: 60 sec time trail, highscore based, theme -'passage'.
Main character is a game developer ( that's actually me) . He has to make a game for the competition, but he just can't think of anything. Meanwhile in space, a brilliant new idea is born. Your job is to guide it to developer's mind.
Have fun, and tell me what do you think about it.
My only complaint about this game is how hard the part to guide the bulb through the "labyrinth" is.
I just.. couldn't get past it.
Other than that it was good for something made in a matter of hours.
Let's say it represents how hard it was for me to the get an idea for this game :P
It's exceptional for a game made in 12 hours, but needs work still.
This has a nice, smooth gameplay, a good premise, and gorgeous artwork. The only thing I would change is the font for the thought bubbles. Best of luck for the competition!
i say needs little more control on the flying lightbulb and more obsticals .
Yeah, I know. It needs a lot of things.I just wanted to share the original game made for the competition.
for something made in 12 hours this is great. even outside of that its still cool because of the lvl of artwork