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To be a sweet-tooth is not always good! Your passion for sweets may cost you a lot! Help this cute little creature to eat all the sweets without killing himself! Help him to keep the balance on the crossbeam! Good luck!
Another fun platformer/puzzle combination! This one was a bit trickier than normal, though I found the middle levels harder than the last ones. Except for the very last one, that was a well-deserved finale. As always a simple Angry Bird-ish interface and a great concept for a game. Nice work!
Fun little physics puzzle time waster. Some levels were much more difficult than other (I'm looking at you level 19), but other wise it was a nice game. The final level adds a game mechanic (a whole in the middle of your plank) that really should've been introduced earlier. The whole game revolves around this one idea, and then a new idea is introduced only in the last level. Overall, it was fun.
Who ever said being a sweet tooth was good in the first place?
Formulaic physics avoid game
I like this type of game, despite the fact that they are often very similar. I enjoyed this game as well, though there was nothing about it that helped distinguish it from any other game in this genre. The graphics were snazzy, the music sounded like it came from a Danny Elfman score (which is a plus), although the 'popping' sfx was a bit weird since I've never heard an animal pop from being impaled. The difficulty did rise as the game progressed, but not substantially. I'm not a great gamer but I completed the game in about 20 minutes. I had no problem with the gravity/movement of the character because it was consistent throughout the game, though I can see other reviewers have found the character to be a bit too 'heavy'.
The only real areas I would improve upon would be to make it 'stand out' from the crowd of similar games, and make it more difficult. Good game overall.
Would be better if the physics of the game was improved.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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