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Uploaded
Mar 20, 2012 | 12:21 PM EDT

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Author Comments

Progressive Games Beta 1.0

Finally we can unveil our first little piece of digital entertainment for you. A little taste of great things to come! we hope you like it!
Check out Cellar Door, and drop us a comment
or two to let us know what you think of it.

Visit us at Facebook/Progressivegames

Show it to your friends, we want all the feedback we can get.
And keep your wits about you! It might be a wee bit creepy!

And remember to turn up the volume...!

Reviews


IstentelenIstentelen

Rated 1.5 / 5 stars

This game could have been really good. The setting is promising, both the looks and the sounds are fine and quite creepy. With a good quest and better controls it could have been awesome! But unfortunately it's just a massive pixel hunt in a creepy setting! And a timed pixel hunt, to make things worse!
What kind of a stupid quest is this: "Find 10 tiny marbles hidden in a big old house, at night, for a random little girl, in 9 minutes! Good luck in your very serious and interesting adventure!"
1) You might as well ask the player to find 10 needles hidden in a haystack in 9 minutes it would be just as much fun and as fair (for the (un)fairness I mean finding lots of hard to find stuff in a short time)!
2) Were you so much out of ides you couldn't come out with at least some half assed story with puzzles, items and such, instead just a marble hunt?

As I mentioned before, I consider the timer a really bad idea. Do you think it's possible to find all 10 marbles in time at the first try? If not do you really expect the player to try again and again from the beginning lots of times until he finally succeeds? Well, maybe there are a few mazochist like that but I don't think they are many. I for one hate to lose progress and start everything over.

One more thing I disliked is the controls. The problem with them is that instead of a "go back" arrow you have "turn around". One problem with this is that if you want to go back one room and face the same direction you are faceing now, you need 3 steps instead of just one. The other problem is that you get easyly disoriented becouse you get a completely different view when you are going back. Also if you want to (and of course you need to) check every corner, you have to turn around and back in every room. One room is essentially two rooms this way so you might as well could have just placed more rooms around and used a classical, not disorienting control scheme!
(And no, it's not more realistic with this "turn around" way, becouse in reality turning is a continuus process and it can't occur that you don't recognize the same room when you look a different part of it!)


People find this review helpful!
ProgressivegamesDLE responds:

Hi, Istentelen.

Thanks for your interest! We're certainly not in doubt as to what you thought of the game.

Have you read any of the previous comments? As we've responded to several before, this game was made as a kind of beta test for some of the elements that we're using in the larger games that we have in production. So we appreciate all the feedback that we get.

We're aware that the navigation needs improvement, and that people would like more things to find and puzzles and so on - you'll find elements like these implemented in our coming projects. As for the timer, yes, seriously, lots of people have played the game over and over again in an effort to find all 10 marbles and hear more about the little ghost girl's secret. So it's not a complete fail. ;)

On this project, though, our focus was mainly the photo-realistic visual style, the sound and the atmosphere, to see how people will respond to that kind of creepy setting - since it's the kind of atmosphere we plan to build on and allow to grow into a whole Progressive Games universe.

So we're pleased to see that you liked the setting, and we certainly appreciate your thoughts and ideas concerning navigation and gameplay.

We hope you'll keep an eye out for our coming projects...!


KikoshouKikoshou

Rated 1 / 5 stars

Extremely poor as both a horror game and as a point and click game. While I can understand that real life stills of an environment can make a more realistic experience the biggest problem is that the game gives you zero idea of what you're suppose to be looking for. I spent a good 4 minutes clicking on random parts of the scenery till I found a marble, and even then I didn't think I was exclusively collecting marbles only.

Even worse is you give a random time limit to players for no apparent reason. There is no good reason for this feature aside from forcing players to replay your game over and over to get all the marbles for whatever the ending was.

The environments were all so drab and kind of same-ish that I didn't even really know where I was most of the time. The game was a maze, and while that wouldn't have been a problem most times it was a frustrating thing to deal with as the timer forces you to rush.

Lastly the "scares" are a little cheap and played out. Ghosts pop out with a loud voice, a child sings, you even have skittish creepy girl crawling for those that like Japanese horror. It's all so painfully overdone that it didn't even feel like a unique story or experience; just checkmarks on a list of horror tropes.


People find this review helpful!
ProgressivegamesDLE responds:

Hi, Kikoshou. Sounds like this really wasn't your thing. Did you click on the little ghost girl at the beginning? The text that pops up pretty much explains the story, the time limit and the marbles.

Other than that, it was part of the whole haunted house idea that the environment be confusing and maze-like, so even though you didn't like it, it seems to have had the effect that we wanted. ;)

Sorry you didn't like the game, and found our scare tactics to be overdone. We'll keep your comments in mind as we develop new projects.
Thanks for playing, and for taking the time to give us the feedback.


SlowAsATurtleCanBeSlowAsATurtleCanBe

Rated 1 / 5 stars

not to die stupid .... someone briefs me what's the deal with those marbles?


ProgressivegamesDLE responds:

Hey - there's a story about the marbles at the beginning of the game, when you click on the little ghost girl... ;)


marienmarien

Rated 0.5 / 5 stars

love this game then what about the telephone?

how to use it?


ProgressivegamesDLE responds:

Glad you loved it - did you try typing your phone number...? :)


SvenBoogieSvenBoogie

Rated 0.5 / 5 stars

Um... what? Within a minute of starting, I get to the top of some stairs, there are two doors in front of me, and I can't even TRY to open them? The only option you give the player is to turn around? Yeah, no. The sound loop is completely broken and it cuts out to a second or so of silence over and over again. Just no. Next time test your game before you post it.


ProgressivegamesDLE responds:

Hmm, sounds like you need to check your sound card and/or browser. The game works fine - next time, try pointing the arrow a bit higher up in the stairwell, it'll turn into a thicker arrow, and you'll be able to move onward to the top floor, where you need to go.