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Mar 20, 2012 | 12:21 PM EDT

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Author Comments

Progressive Games Beta 1.0

Finally we can unveil our first little piece of digital entertainment for you. A little taste of great things to come! we hope you like it!
Check out Cellar Door, and drop us a comment
or two to let us know what you think of it.

Visit us at Facebook/Progressivegames

Show it to your friends, we want all the feedback we can get.
And keep your wits about you! It might be a wee bit creepy!

And remember to turn up the volume...!

Reviews


GreenDragon42GreenDragon42

Rated 3 / 5 stars March 27, 2012

Good game, but there isnt any instructions supplied, if you put in the instructions, the game would be better. I'll admit, a bit of it did make me jump, but i could only find a few marbles. What is the overall aim of this game? I'd give it at least 4 stars, but there wasnt any instructions


People find this review helpful!
ProgressivegamesDLE responds:

Thanks for your comment. There's a storyline at the beginning when you click on the ghost girl. Find all 10 marbles and she'll tell you her secret. Probably our overall aim is to make you jump, so mission accomplished for us... ;)


Spongeman25Spongeman25

Rated 3 / 5 stars March 29, 2012

UGH! I hate this kinda crap! Nothing but jump scares! Nothing to creep me out or tell a story while I look for the marbles. (seriously marbles?) and a time limit, that's probably the worst thing to have in a game in my opinion. Horror is about isolation and the feeling of being alone (which was done pretty good) but also includes subtlety. Make a person paranoid, but not by making them nervous to click on a scene to see what jumps at them. Rather, something more that reveals a place that just seems... normal. Example, Silent Hill 3 you enter a room and there is a giant mirror. Ok, whatever. You try to go out the door you used to come in. Ok, that's weird. Suddenly you see your own reflection dripping in blood and laughing hysterically. Ok, now it's just getting creepy. But now the room starts to fill up with blood as the more the mirror 'you' bleeds and seeps out of pieces of the broken glass. AGH! GET ME THE HELL OUT OF HERE!!
Like Yahtzee has said in the past, this game is the "jump out of the closet and go abloogy woogy woo" type. It made me jump, yes. But I get irritated rather than scared. I found myself growing more and more frustrated over time before I just didn't care enough.

HOWEVER the graphic design is great. A lot of potential. Just don't waste it on jump scares, it's the cheapest kind of scare of all scares.


People find this review helpful!
ProgressivegamesDLE responds:

Hey, Spongeman25.
Thanks for the detailed response. We're glad you appreciate the graphic design. And we really do appreciate your feedback concerning ambience. It's great for us to find out what types of scares people really enjoy. Can't give too much away, but you'll find our upcoming products moving more and more in the direction of the kind of atmosphere you're looking for... :)


beardykanebeardykane

Rated 2.5 / 5 stars March 25, 2012

scared me in bits of the game but why time it why cant we just finish till the end of the game?!?


ProgressivegamesDLE responds:

We're pleased to have scared you. The timer's to keep you from dilly-dallying... ;)


theweaver2theweaver2

Rated 2.5 / 5 stars March 27, 2012

Not that great really. The environments weren't very cohessive, and I found that getting any sense of orientation was just about impossible. Some of the atmosphere building was good, but the sound loops used for bg noise got repetetive and mundane pretty fast. Navigation of the area needs work, a lot of work. I do not really appreciate the jump scares, I never have. It did not feel like there was any real interaction for me here, even with the hidden items. I was more or less on a rail just experiencing a haunted house ride.


ProgressivegamesDLE responds:

Thanks for your evaluation. We appreciate your honest opinion, and will definitely keep it in mind as we develop our other games. This game was a beta test for some of the elements we plan to use in the others, so your feedback does help us. We hope you'll play our other games as they come out... :)


ExedorExedor

Rated 2.5 / 5 stars March 20, 2012

The game was good. I found 8.

It was very difficult to figure out how to get around. The area was confusing and the controls made it more confusing. There were too many options available. In a picture, there may be 2 doors, plus a hallway, plus a window, but only one is a real path. Often when I would turn around (the circular arrows) the view was different than I was expecting. Even in the straight hallways, if you turn around, the hallway looks very different, which makes it confusing. You come out a door, but you'd turn around and the door wouldn't be there. In the room with the girl, when you re-enter, you have to go to the back of the room before you can turn around to go back out. Sometimes I'd go somewhere, but I'd turn around to go back, and I'd end up in a completely different place. For example, I went up the stairs, but when I came down the stairs, it was a different place than when I started going up. Also, sometimes I'd click on the stairs and get nothing but I'd click on the wall and go up the stairs.

The pictures were often too different when moving somewhere or moving closer to something, which made it confusing. To get the marble in the hole in the floor, you see the hole, you move closer to the hole, then you see the marble in the hole, which is good because it was the same hole in 3 views: far hole, closer to the hole, and inside the hole. To get the marbles in the mousehole in the left stall, you see two stalls with pipes and click the left one. You click on a hole and you get a new view, but the place you clicked didn't look like a hole, so suddenly you're in some new place and you don't know where or how you got there.

The idea and sound was good. The screamer in the right stall (opposite the stall with the 2 marbles) was annoying. I should get a marble as reward for being screamed at. The face on the other side of the pipe got me. Good one there.

What really sours this game is the navigation. It's so easy to get lost and difficult to get around quickly, and to keep a good idea of where you are and how you got there, and how to get back. I hope this all makes sense to you, as you know how the game is laid out and where everything is. Someone who reads this might not understand it until after they've played a few times.

This is a good idea, and I look forward to playing the next revision.


People find this review helpful!
ProgressivegamesDLE responds:

Thank you very much for your review!
We always appreciate constructive criticism.
We are aware of the problems you are describing, but we chose to publish the game nonetheless, as it is merely an early beta test for some elements.
And congratulations on finding eight marbles, you're getting close to the high score!