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Cellar Door

rated 3.43 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Mar 20, 2012 | 12:21 PM EDT

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Author Comments

Progressive Games Beta 1.0

Finally we can unveil our first little piece of digital entertainment for you. A little taste of great things to come! we hope you like it!
Check out Cellar Door, and drop us a comment
or two to let us know what you think of it.

Visit us at Facebook/Progressivegames

Show it to your friends, we want all the feedback we can get.
And keep your wits about you! It might be a wee bit creepy!

And remember to turn up the volume...!



Rated 4.5 / 5 stars

i luv this game,scared the shit out of me but the time limit is too short,did u guys no that this is the basement from the blair witch project?that is some scary shit right dere

ProgressivegamesDLE responds:

Is it really? Cool!
We're glad the game scared you, and it sounds like you like it enough to want to spend more time in our scary little world - great!!


Rated 3 / 5 stars

I liked the scenery, the artwork was extremely well done, even the makeup on the actors was really good. Overall, I'm a big fan of these types of games, and yours is one of the better I've seen. I only really had 2 problems with it.

-The timer took away a lot of the atmosphere because it puts the player in more of a "this is a game and I have a goal and a time limit" mindset, and doesn't let them really get into the game as if they were really in this creepy old mansion with these spirits.
-The ghosts popping out. Yes, I jumped at nearly all of them, but the only one that really SCARRED me was the one who DIDN'T pop out. (The one at the bottom of the stairs saying to leave him alone.) Things popping out and making a loud noise are good for a cheap jump or adrenaline rush, but not real "Shit, I'm gonna die in this place." terror.

Next time I'd say just let the player explore the area and complete goals at their own pace. The feeling of being trapped will do the work of making them feel like they need to hurry better than a timer. Also, more atmospheric scares like the little girl singing rather than sudden loud noises. You just set the seed and let the player's mind go crazy with anticipation of danger.

Other than that, great game, sir. You have done extremely well overall.

People find this review helpful!
ProgressivegamesDLE responds:

Thanks so much. This is great feedback, we really appreciate your explanation of what works for you. We, too, like the subtle scare of letting the player's mind do all the work - but we also love to watch our friends jump out of their seats while they play. ;)
We'll definitely keep your comments in mind as we develop new projects.
Thanks again - and we're glad you liked the game!


Rated 3.5 / 5 stars

This game actually made me jump. FIRST TIME. Good job.

ProgressivegamesDLE responds:

Thx! :)


Rated 5 / 5 stars

Awesome game!
Amazing and scary!

ProgressivegamesDLE responds:

Thank you kindly!


Rated 4.5 / 5 stars

Unlike others I actually enjoyed the time limit, but I think the problem is that it was far too short. The first playthrough I had a horrible foreboding sense that something -really- terrible was going to happen at the end of the time limit, but what happened wasn't so bad. I'd suggest extending the time limit to something more reasonable, maybe 20-30 minutes, as it does take awhile to become used to navigation. Also the sound effects near the end of the time limit could have been better, and it would have been interesting for a voice terrorizing and taunting me that I'm running out of time throughout the game. This -would- however make that voice annoying as heck on second or third playthroughs once the scary factor is gone, so maybe I'm just crazy.

The navigation needs work, I don't know if the aim was to -make- players confused as to where they were going or how they got there but it's very jarring. Having arrows present all the time takes a bit of the fun out of it I think so perhaps if you included sweeping motions when you transition from one to the other, that is similar to what you had at the start of the game when the player wakes up. Moving the camera left to right or in 180 degrees would help the player with keeping his/her orientation much easier, and could conceivable aid in the atmosphere since the player 'feels' like he's looking around more.

I loved the camera moving about as I was looking around the room, I would 'look' in a direction quickly when I saw movement of some sort.

The 'voice' telling me to perform an action repeatedly was well done, loved that.

All of the ghosts scared me on my first playthrough, one of them even got me twice because I forgot about them. The one in the coat that approaches me while yelling was less scary for some reason, maybe changing it so that he's there when you're already inside the room searching and are turning to leave would make it scarier for others since the player may feel 'trapped', and surprised (since they were alone previously)

The photorealism was a fantastic touch and is what drew me in immediately, I've played other 'horror' point and click games and kind of hated how they were animated and drawn and just not immersive at all. I would enjoy more from a series like this if the navigation was somehow improved, and in later iterations, more objectives/items/puzzles were included. Note however that I think you did a very splendid job with the relatively minimalist approach, and I was more focused on the atmosphere and marble hunting then I was figuring out what does what where. So I'm unpleasable. xD

I was only able to find 7 marbles. :( I can't figure out the phone, and I wanted to see this ending but can't replay it a 4th time. The time limit really -is- too short.

People find this review helpful!
ProgressivegamesDLE responds:

Thanks so much for taking the time to comment!

You have some valid points, which we'll keep in mind as we develop more games (especially concerning the timer issue). Cellar Door was actually made as a beta test for some elements that we want to incorporate in a larger game that we have under development, so your feedback is much appreciated. We're really pleased that you enjoy the photorealism and the atmosphere, as well as the movement of the camera when looking around - those were important elements for us in producing this game.

Thanks again for taking the time to critique the game. :) If you do decide to play a 4th time, see if anything happens if you enter your phone number when you're near the phone... ;)