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Mar 20, 2012 | 12:21 PM EDT

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Author Comments

Progressive Games Beta 1.0

Finally we can unveil our first little piece of digital entertainment for you. A little taste of great things to come! we hope you like it!
Check out Cellar Door, and drop us a comment
or two to let us know what you think of it.

Visit us at Facebook/Progressivegames

Show it to your friends, we want all the feedback we can get.
And keep your wits about you! It might be a wee bit creepy!

And remember to turn up the volume...!



Rated 3.5 / 5 stars March 28, 2012

This game actually made me jump. FIRST TIME. Good job.

ProgressivegamesDLE responds:

Thx! :)


Rated 5 / 5 stars March 28, 2012

Awesome game!
Amazing and scary!

ProgressivegamesDLE responds:

Thank you kindly!


Rated 4.5 / 5 stars March 28, 2012

Unlike others I actually enjoyed the time limit, but I think the problem is that it was far too short. The first playthrough I had a horrible foreboding sense that something -really- terrible was going to happen at the end of the time limit, but what happened wasn't so bad. I'd suggest extending the time limit to something more reasonable, maybe 20-30 minutes, as it does take awhile to become used to navigation. Also the sound effects near the end of the time limit could have been better, and it would have been interesting for a voice terrorizing and taunting me that I'm running out of time throughout the game. This -would- however make that voice annoying as heck on second or third playthroughs once the scary factor is gone, so maybe I'm just crazy.

The navigation needs work, I don't know if the aim was to -make- players confused as to where they were going or how they got there but it's very jarring. Having arrows present all the time takes a bit of the fun out of it I think so perhaps if you included sweeping motions when you transition from one to the other, that is similar to what you had at the start of the game when the player wakes up. Moving the camera left to right or in 180 degrees would help the player with keeping his/her orientation much easier, and could conceivable aid in the atmosphere since the player 'feels' like he's looking around more.

I loved the camera moving about as I was looking around the room, I would 'look' in a direction quickly when I saw movement of some sort.

The 'voice' telling me to perform an action repeatedly was well done, loved that.

All of the ghosts scared me on my first playthrough, one of them even got me twice because I forgot about them. The one in the coat that approaches me while yelling was less scary for some reason, maybe changing it so that he's there when you're already inside the room searching and are turning to leave would make it scarier for others since the player may feel 'trapped', and surprised (since they were alone previously)

The photorealism was a fantastic touch and is what drew me in immediately, I've played other 'horror' point and click games and kind of hated how they were animated and drawn and just not immersive at all. I would enjoy more from a series like this if the navigation was somehow improved, and in later iterations, more objectives/items/puzzles were included. Note however that I think you did a very splendid job with the relatively minimalist approach, and I was more focused on the atmosphere and marble hunting then I was figuring out what does what where. So I'm unpleasable. xD

I was only able to find 7 marbles. :( I can't figure out the phone, and I wanted to see this ending but can't replay it a 4th time. The time limit really -is- too short.

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ProgressivegamesDLE responds:

Thanks so much for taking the time to comment!

You have some valid points, which we'll keep in mind as we develop more games (especially concerning the timer issue). Cellar Door was actually made as a beta test for some elements that we want to incorporate in a larger game that we have under development, so your feedback is much appreciated. We're really pleased that you enjoy the photorealism and the atmosphere, as well as the movement of the camera when looking around - those were important elements for us in producing this game.

Thanks again for taking the time to critique the game. :) If you do decide to play a 4th time, see if anything happens if you enter your phone number when you're near the phone... ;)


Rated 4.5 / 5 stars March 28, 2012

It actually made me jump so just for that you get a high rating. As Tomsan said a time limit really kills this game, though. I like to sit down and actually explore games like this. By giving us a time limit you're ensuring that we won't beat it and that we need to play it multiple times to beat it. I actually really liked that this wasn't another drawn horror game because frankly; drawings do not scare me. The only time I play a horror flash game is if it looks like it has a good story. I'm glad to see that you did something different however and it paid off. I look forward to seeing more from you.

People find this review helpful!
ProgressivegamesDLE responds:

Hi, MistyFog.
Thanks for your comments, it's nice to hear you liked the game, especially the fact that it's not drawn. That's a main point-of-focus for us. :) You're not alone in your dislike of the timer function - we take that as a good sign, meaning people want to spend more time in our little world. That pleases us immensely. :)
We'll be sure to keep your comments in mind as we develop more projects.
Hope to see you again soon!


Rated 3.5 / 5 stars March 28, 2012

I actually liked it.

first of for people who are compaining that the objective is not clear.. well the only real text in the game explains it quite well. I am not sure how this is unclear. If you dont read what the little girl has to say, yeah well it is a puzzle game so...

the whole atmosphere is pretty creepy. I jumped multiple times during the game. I loved the "JUMP!" voice awesome.

just well made.

I do not agree with the timer. These game should not be played on a time limit imo. its frustrating. I also had difficulty navigating. I had little idea where I was. The photos are good but cluttered. a player wasnt really drawn to locations that included a marble. thank god for the green arrow, but still could be made a bit easier?

People find this review helpful!
ProgressivegamesDLE responds:

Thanks for the critique - we really appreciate it!
Nice to hear from someone who noticed the text at the beginning... ;) We might have to make stuff like that more obvious in future projects... And we love that you loved the JUMP voice - we like it, too.
As for timer issues, navigation and arrows - we are aware of the difficulties everyone's been having, and will definitely work on these areas in coming games. As we've noted in response to other comments, Cellar Door is a sort of beta test of elements that we want to incorporate into other games, so we'll definitely keep in mind the feedback that we've gotten on this one.
Thanks again for taking the time to comment. :)