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Clean up the city from hordes of zombies!
Recon territories, destroy enemies, capture factories and towers, upgrade weapons and abilities.
Capture and pump up each area.
Control scheme #1:
* Use your mouse to move and aim.
* SPACE - hold position.
* WS - decrease/increase the distance.
* AD - strafe around the cursor.
Control scheme #2:
* WASD/Arrows to move.
* Mouse to aim.
You can change control scheme at the Map.
what the heck why can zombies throw stuff?
A very well-made game, despite some drawbacks:
* Getting repetitive quite quickly, despite new zombie types and bosses
* I'd expect more bosses near the ending...
* Zombies appear too strong, surviving direct hits of rockets and grenades. The shotgun felt quite useless and so did the explosive barrels, and the mini-gun was only an OK weapon.
* The cannon and rocket towers weren't very responsive, it felt like a bug. I just stuck with gun towers.
On the other hand, I enjoyed the graphics and movement, and the general gameplay. Everything dark and full of debris, me looking around with a light and moving the screen around (2nd control scheme). The zombies were well animated and it was challenging to deal with them looking for stuff to throw at me or plain shooting... And it was quite fun punching and kicking them to second death :)
I hate it when a song gets stuck in my head!
Not a bad game. It's well put together, got some alright graphics, and contains plenty of zombie-slaying carnage.
My biggest issue is that it quickly becomes repetitive. As in, soon after I had captured the tower and factory in the 7th area, I was now basically grinding for money so I could max out my upgrades and buildings... gets a bit stale, ya know?
Personally, I would have added some ways to keep things interesting for at least a little bit longer. Maybe add another mission type or two. Perhaps have random events occur. For example, "A massive zombie horde has accumulate and is attacking tower / factory at region X! Defend or lose your tower / factory!"
Though that's just a random idea, anything extra will do.
Oh, and by the way, it seems quite akin to other games I've played. Almost as if a lot of the game play was heavily pulled from other games (my biggest reminder was easily Dead Frontier). I swear, the moment I started playing and moving around and shooting stuff, that's all I could think... it felt like playing Dead Frontier.
Also, I didn't find any explanation of how rage works. In fact, I didn't actually know rage existed until I accidentally activated it while defending a generator. Even after it happened I had no idea what was going on, and had to make it happen several more times before I started figuring out how it works (still a little confused, because it seems like every time I reach 3X rage it just shuts off abruptly).
I'm not sure about anyone else here, but I don't think it's very likely that a zombie (supposedly just the reanimation of a human, thereby possessing the same abilities and physical structure of a human), could take a rocket to the face and get back up. I could understand if you missed by even a few inches and it just blew the zombie away, but the zombie got back up (after all, gotta kill the brain for it to stay dead), but it'd be little bits and pieces when directly struck.
Just seemed very strange to me... especially when the shotgun-toting zombies could take not one, but TWO rockets and stand back up.
I think one of my favorite parts was that bad-ass new Armor Games intro. Very nice.
All in all, not bad. It at least looks great and is very playable. The main ding is that it gets boring pretty quickly and the way it works and plays has mostly been done before. Sorry about that.
3 / 5.
There is no game. Trust me. DO NOT PLAY!
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!
Time to find this Wizard of OZ.
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