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you are the fireball in this game.The objective is to catch the coins that the nyan cats drop.
I honestly didn't find this to be that bad. I think the best part is probably how great the coins look as they fall to the ground. I don't know why I'm a fireball or why the Nyan cat is dropping coins. I may be one of the few people who didn't give this a negative review. Well, I gave a mediocre review at least. This could use a lot more sounds and some music.
I just think you need to have more going on in your game. The Nyan cat seems to move unsteadily in this game, but that may have been part of the point. It was a little fun to collect all those coins. Some of it is unsteady, so you might want to check into that. It looks like two of them show up after awhile.
Well, I'm not gonna say it's bad. Because honestly if you got this far it means that you can keep going. This game still needs alot of work. Starting with a reason why a fireball is collecting these coins? (a story) to an actual starting screen that atleast tells you your controls. Also, keep in mind that music makes people much more submissive to something that seems to be dragging on (only if it is applicable to what is going on...like this game). Achievements, and/or powerups of some kind would make this game worth playing( I need a reason to play other than to "collect coins" Most games have coins as a secondary purpose), and levels. After I collect so many coins I should atleast be awarded with seeing something else in the background. As for hte game itself... the dropping coins are pretty boring, and the fireball moves at hte exact same speed to you can play and never miss. Maybe if Nyan threw the coins up a little bit and then they fell down, or if they floated down and spun or shined. Good job on using different types of coins! Now make them do something other than give you more or less value. Overall, I don't think this game deserves more than a two because it is far from beign a finished product. take even a few of my ideas and incorporate them, becaues I know I'm not hte only one thinking these things...
This game is a little better then all of your other games you made. You should make some sort of high score system in this game, and make more levels and harder. Ok job though, your getting better, keep it up!
i will try to add your ideas. oh and i am working on the "worst game ever" and making it better.
It's okay, not the best. It gets monotonous very fast. If you added challenge or something that makes it interesting it could be pretty good. But right now it is at 2/5 stars.
Not definitely bad, but what's the point of this game ?
No problem with the technical realization, cause it's quite fluid, and there is no bug.
But, I don't really understand this little game. There is no coherence (nyan cat, a fireball and coins ?), no music, noises are not really appropriate (the mario jump sound when you miss a coin), and even (sorry for that) no interest in playing the game : you can't lose, and you can't win, but you cannot even try to beat your own score as you don't lose by missing too many coins.
This huge heterogeneity makes this little flash a game that has no sense, no soul, in my opinion.
As you can see that it's working well, why not thinking a bit more about the coherence of the ensemble ? Adding a music (why not a nyan cat remix if you choosed this theme), trying to think about a link between the dropper, the things dropped and the receiver, etc.
So finally, it works mechanically, but doesn't on a spiritual level, in my opinion.
1,5 and 2 for the work.
Hope you understand the criticism :)
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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