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When I Was Young

rated 3.21 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Mar 14, 2012 | 5:19 AM EDT

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Become younger 5 Points Collect mysterious sand to become younger
Finally young 5 Points Collect sandglass to become really young
Finish round 10 Points Finish the game at least once
Bulletproof 25 Points Finish round without single death
Golden cup 25 Points Finish round in less than 2:20 to get the golden cup
Secret passage 25 Points Find the secret passage in the game
Rocket 50 Points Finish round in less than 1:40 minutes
Sprinter 50 Points Finish a game (4 rounds) in less than 10 minutes
Ace 100 Points Collect all achievements in the game

Author Comments

Collect special "time bonuses" becoming younger, stronger and faster. Avoid angry watches and shooting clocks and try to find the way back to your youth. Get to the finish as fast as you can and earn the highest score. Unlock achievements while playing.

This game was created for Russian contest of one week development. That is why it is pretty short. Hope you will like it's fast paced gameplay.

UPDATE: Newgrounds medals added



Rated 2.5 / 5 stars

The game is utter meh. The controls are average, the graphics and design are quite shit. The music is too repetitive and dumb. I don't know how you got front page with this, there must be a serious lack of good games now.


Rated 2.5 / 5 stars

It's an interesting concept but in the end the difference between this game and most other platformers is largely aesthetics. It simply looks different. I personally feel you need a little bit more margin for error in this game. While platformers are about timing and precision, players should never need to be so precise that you have to jump from exactly the right spot at any time. You need to space your gaps so that the length of the character's jump is larger than the length of the gap. If they're exactly the same or close to the same it becomes very frustrating very quickly.

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Rated 4 / 5 stars

I'll disagree with Sharpnova. He failed to notice this game was made with replay value in mind, for people to replay with the added bonuses to beat the score. If the game were too long, it would be boring to play it all over again. The concept is interesting (like a Metroid lite).
An option to bash creatures would be nice (he already carry objects during all ages).

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Rated 1.5 / 5 stars

not very good but the grapics where fair but i didn't like it


Rated 3 / 5 stars

i liked the music and concept.

i didn't like how far you'd get sent back for dying. especially when dying was made easier by the following:

-jumps that you can just barely make with pixel-perfect accuracy (once you're the kid)
-hitboxes that are way bigger than they should be. i'd dodge arrows like a pro just to die anyway

the game was too short and didn't have much to it. nor a warning that you can't jump on enemies to kill them. (this is a failing of many games)

the concept had potential but wasted it.

therefore, when another game comes along using the same concept, i will not consider it a ripoff. i will consider your title to be a time traveling ripoff.

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