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Mar 11, 2012 | 8:45 PM EDT

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Rank: Beginner 5 Points Clear (5) Rooms
Rank: Skilled 10 Points Clear (15) Rooms
Rank: Soldier 10 Points Clear (10) Rooms
Rank: Mr.Awesome 25 Points Clear (30) Rooms
Rank: Very Skilled 25 Points Clear (20) Rooms
Rank: Very Very Skilled 25 Points Clear (25) Rooms
Rank: Oh look at you eh 50 Points Clear (40) Rooms
Rank: Wow 50 Points Clear (35) Rooms
Rank: Godlike 100 Points Clear (50) Rooms

Author Comments

The medals/scoreboard should all be working now! Secondly I've removed the instant kill death spikes and lava pits :3. That should hopefully make things a little easier. I was tempted to add in health bonuses but to be honest the game is about how long can you last and it's about being challenging. People who find it way to hard...go play some Megaman or Contra :P. I've also fixed the bug in the reverse rooms.

If you want to have the up arrow key as the jump button, you can select it as that, in the options menu. Also at any time you can press the M key to mute the sound and then the N key to then unmute.

Run 'n' gun through fifty rooms, trying to clear as many rooms as you can before you get destroyed. Every time you clear a room, you will be randomly warped to one of the fifty rooms. You must clear every enemy in a room before you can advanced to the next random room. Every tenth room you clear you will receive more damage when you get hit. Every room you clear, you will gain a point!

=50 Rooms=
=10 Weapons=
=6 Different Type of Room=
=4 Enemies=
=Online NG Scoreboard=

Left/Right Arrows = Move
Up/A Key = Jump (Select which one in the options menu)
S Key = Shoot.

Blue Room = Normal Room
Red Room = Fire Room (Contains fire traps and lava)
Light Blue Room = Ice Room (Slip 'n' Slide flooring)
Green Room = Wind Room (Fans blow you in a direction)
Orange Room = Earth Room (Falling Blocks)
B/W Room = Death Room (Reversed Controls)

Hey there, I got a bit bored while on holiday visiting the ol' grandparents so I thought I'd whip up this flash game in my spare time. It's just a simple run 'n' gun game where the aim is to clear as many rooms as you can before you get destroyed. Every time you clear a room (by touching the exit portal) you're warped to a random room and you're armed with a random weapon. You could call this a prototype game because I aim to do a lot more in the future with this type of mechanic =).
I hope there isn't as much lag as my previous game and I've doubled the size of the graphics so hopefully isn't as much of a strain on some of ye eyes =).

Anyway I hope you like the game! Any bugs, please report on a review. Cheers,




Rated 4 / 5 stars

not bad, gameplay is good and there's a good level of difficulty


Rated 3.5 / 5 stars

An interesting concept, well executed. The game was just a bit too random for me, though. Games are usually considered good for their ability to introduce you to its gameplay and then add in different mechanics in a clear way without changing the game too much. This throws that out the window. Regardless, it was well made. Just not my tastes, I suppose.

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Rated 3.5 / 5 stars

This game is decent in terms of its retro arcade-like,smooth gameplay and its variety of weapons,enemies and rooms,however,it lacks the control to shoot upwards as shooting while jumping at enemies(especially the bouncy spike balls) which dive from above is ineffective and sometimes,the randomly generated rooms and weapons give the character certain disadvantages(for example a magnum-like pistol against those squid-like cannons which has a high hit rate in a room with no or little cover and no controls to shoot in any other directions other than forwards and backwards),at least better weapons could be provided against more difficult enemies to make up what the controls lack or weapons could be fixed and ammo boxes could be provided in the rooms.Overall,it is a pretty good game with its medals,so good work,all it just needs are a few small improvements.


Rated 3.5 / 5 stars

I played this game as soon as it was uploaded to Newgrounds. I read the instructions first, so I wasn't shocked that there were rooms with reversed controls. It certainly speaks well of your programming skills and potential as a game maker that you listened to the feedback in the reviews to tweak a few things that were frustrating for some players, like putting reverse controls in enormous letters in the appropriate rooms.

I thought the game was really well-designed. I like the graphics well enough, nothing was garish or off-putting as far as visual appeal goes. The music has a nice beat, but the sfx are a little too tinny sounding, even for this type of game. The blowback effect is a bit strong, but that's your choice as creator. Since you've changed the instakill spikes and lava into an 'hp burn' effect, the blowback is just another element of gameplay. I agree with your assessment that adding health isn't necessary because the game's premise is 'how long can you survive'.

The only improvements I would recommend besides a sfx tweak would be more variety among enemies and perhaps a toggle to adjust music and sfx volume, not just 'on' or 'off'. If you ultimately decide to add health to the game, I would limit it to an unlockable 'gauntlet' mode where there is no ceiling for numbers of rooms cleared (a player could conceivably clear hundreds of rooms in that format).

Great job, I look forward to more submissions from you.

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Rated 3.5 / 5 stars

Death rooms are broken as hell, largely because controls = reversed, but facing is not.

So i'm moving right, but facing left, when all my enemies are to my right. And yes, it does have that "herp-derp fire is now jump" second, but that didn't increase difficulty so much as it made it mildly annoying.

Also: random weapons made some levels unecessarily difficult or absurdly easy. One enemy: jumping puzzle? Rocket launcher = win. Tricky terrain + many enemies? Rebound = win. Long distance, gotta kill enemy on other side of jump? Short range weapon (pistol, shotgun) = loose.