A quick revamp of an old group project I did in university. The original high concept is:
Chameleon is a 2D side-scrolling platformer that sees the player take the role of a painter with chameleon-like abilities, who's been captured and detained in a government testing facility. The player must utilise colour in order to use stealth to their advantage. The aim of the game is to escape from the facility via various puzzles inspired by BrÃfffÃf'Ã'Â¸derbund's classic 1983 platformer Loderunner. Among other things, the player must avoid detection by the facility's scientists, guards and other inmates.