Chameleon is a 2D side-scrolling platformer that sees the player take the role of a painter with chameleon-like abilities, who's been captured and detained in a government testing facility. The player must utilise colour theory in order to use stealth to their advantage. The aim of the game is to escape from the facility via various puzzles inspired by Broderbund's classic 1983 platformer Loderunner. Among other things, the player must avoid detection by the facility's scientists, guards and other inmates.
Barry Conway - Project Manager
Dionne Wilson - Audio and Prologue Animation
Daniel Sweeney - Character Design and Animation
Jonathan Dickson - Enemy Character Design
Waqar Ali - Level Design & Assets
Neill Beattie - Level Design & Assets
B.J. Ncube - Level Design & Programming