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Mar 11, 2012 | 5:22 PM EDT
  • Daily Feature March 13, 2012

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5 Virgo Symbols 5 Points Find 5 hidden Virgo symbols
Bathroom Poetry 5 Points Funny messages on the walls
Combining Items 5 Points Out with the old. In with the new
Hidden Symbols 5 Points Find 1 hidden virgo symbol
Teaching Him a Lesson 5 Points Teach that pervert a lesson!
25 Virgo Symbols 10 Points Find 25 hidden Virgo symbols
40 Virgo Symbols 10 Points Find 40 hidden Virgo symbols
Breaking In 10 Points Learn how to pick locks
Little Vandal 10 Points Intentionally damaging property
Screwing Around 10 Points Creative use of a wall
Virgo Queen 10 Points Find all 60 hidden Virgo symbols
Code Cracker 25 Points It took you how many tries?
Inflicting Pain 25 Points Just a sadistic little devil!
Out Of Order 25 Points Nobody is allowed in the bathroom
Avenging Angel 50 Points Complete the game

Author Comments

20 Mar 2012 - Update to v1.02a - Some minor dialogue issues fixed and lockpick mini-game made slightly easier
18 Mar 2012 - Update to v1.02 - Due to a number of complaints on various hosts, via email and on the forum, the driving mini-game is now a lot easier
16 Mar 2012 - Game now uses NG's preloader
13 Mar 2012 - Updated to v1.01 - Fixed a few annoying issues
11 Mar 2012 - Uploaded to NG

Note: The third installment in the mini adventure series has just been announced. Check the news feed for details.

Anaksha finally arrives to pick up her new cellphone but soon finds herself tangled up with something very dark and sinister stirring in Santa Lina.

This little graphic adventure game is actually the second major release in the Anaksha series and contains an achievements system as well as a treasure hunt for hidden virgo symbols (there are 60 of them hidden all over the map). There's also 15 NG medals to collect.

Fans of the old Sierra Online games will appreciate the visual feel of the updated engine which was inspired by Sierra's AGI.

There are over 850 possible solutions for this game. Certain puzzles and events change slightly each time you play.

Average play time is roughly over 2 hours (using a solution).
I haven't written a walkthrough yet for this game but if you want to write one then knock yourself out.

If you're stuck try the Anaksha forums ( orum/). There's already lots of hints and tips on there.

PS: There seems to be an issue with unlocking the NG medals. I've heard reports of it happening in other games so I can only assume it's an issue with Newgrounds and not the game itself.



Rated 4 / 5 stars

Lovely game but got stuck in parts hence using walkthroughs and such, good game though good medals too.

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Rated 3.5 / 5 stars

The story and characters are fine but I feel this game has a heavy case of "guide dang it", as some things asked of the player don't make logical sense and are not hinted in any way as the "correct" solution. Much of the game revolves around walking, not running, walking around and inspecting random areas to see if you get anything out of it, sometimes areas you've inspected previously and had nothing there and talking to the same people repeatedly trying to get the story to advance as you have no way to know who you need to to talk to, and often the people you do need to talk to are not logically linked to your goal. Often you are helping people with random problems who eventually give you the item/s you need to advance the story. This isn't what causes the biggest problem though, it's that with the seemingly random nature of who you need to talk to and large requirement of walking back and forth searching the same areas and talking to the same people over and over to try and find out how to advance the story, the speed you move is incredibly slow. There should definitely be an option to run in the next game so you can move quickly from place to place.

Not really a problem with the game, but as it is stated fairly clearly that the protagonist is very wealthy (as well as given an example by being able to afford that luxury illegal cell phone despite having no skill with or knowledge of technology, just buying it because she can), is there a reason she has so little money on her and needs to do random favors for people to earn enough money to buy cheap items at a convenience store? Don't know if this is explained in the 1st game as I have not played it yet.


Rated 3.5 / 5 stars

i really like it. but i'm stuck on the part with the toliet and the women needs her chain back and i need to get to room 8 and i got the hand santizer and the other various items like can liner but still can't figure out why she won't put her hands in the potty or why i can't combine those items to create a device to reach into the potty and grab the object. a walkthrough or advice would be helpful right now.

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Rated 3.5 / 5 stars

Alright, I'm about twenty minutes in and I can tell that I probably won't like this game that much.

First of all, I like these kinds of games, especially ones made in this style. Has a very retro feel to it. And I'm okay with questing like this, up to a certain extent at least. Always refreshing to play something like this.

But the obscurity of where to find the items and where to go is just too much. A walkthrough is practically required if you don't want to check every single tile of the game or sift through all the conversation dialogues. A lot of things just didn't logically lead up to each other; I was never rewarded. Most of the time, instead of thinking "Ah ha! That makes sense!" I end up thinking "That was dumb." It doesn't challenge solving, it just challenges time and patience.

I like the atmosphere of the game though, and the art and music. The conversations between people and the commentary by the main character were entertaining. But I couldn't bring myself to finish the game because of one glaring flaw.

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Rated 3.5 / 5 stars

I have to give you some credit. I hate adventure games because most of them are filled with nonsense logic and slowly rubbing things on other things in the hopes that something will happen. This is usually worse with combining items because then you just add also rubbing things together in the hopes that you can then rub them on other thing so something will happen. This isn't the case with this game, largely. There was only one puzzle I was presented with, when I had both the puzzle information and the items in question, that felt like moon logic. The solutions are mostly intuitive.

The problem is that the same frustrations are in here for a different reason. Using the solutions on the right puzzles is easy. Finding the objects that solve said puzzles or finding the puzzles to solve with your inventory chaff is a different story all together. I understand that it's really important to talk to people with this being an adventure game, but there's no indication that a person is "active," so to speak. You just have to walk up to people and hope that, all of a sudden, they have a puzzle for you to solve for them. The best example I have for this is when I was wandering around trying to figure out what to do, interacting with anything or anyone I could to progress the game, until I just happened to talk to the Mini Mart lady. Until this point, she'd offered flavor text and one of those "This isn't important" text boxes, but she suddenly had something for me to do. It would be fine if I had a reason to talk to her other than, "I'm looking for what makes the game go now," but I didn't. That's not good game progression.

The flip side is just as bad where you have a puzzle and not the item. Most of the time, you solve other puzzles that just give you the item in question for no real reason, which is fine if a bit silly. The items that you don't get from that are the issue. The examples I got were the topaz ring and the hairball. I knew to be looking for items that work like that, though what you use the hairball with didn't really follow to me, but I had no reason to look in the areas I found them in other than, "I don't know what to do now and I've talked to everyone." Part of the problem is the game taking place in such a small area. Once you've gotten the message, "There's nothing interesting here," even with "Right now" as part of that just gears your mind into thinking the area isn't ever going to be important. Even if it doesn't, having to come back to areas that previously had explicitly nothing in the hopes that now it will for no apparent reason isn't good progression.

The story is fine, the dialogue is nice, I like the main character, and I like some of the people you talk to. The way the invisible symbol side quest thing work looked terrible, basically having to rub your phone on everything hoping it'd get the symbol this time, but I didn't bother and appreciate that the game let me not bother. If you clean up the progression, the game would be excellent. As is, it's a decent game with some annoying garbage. Good luck with the next one.

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