Be a Supporter!

Credits & Info

Uploaded
Mar 11, 2012 | 5:22 PM EDT
  • Daily Feature March 13, 2012

If you liked this, check these out!


Medals

Log in to save your medals! Don't have an account? Create one for free!

5 Virgo Symbols 5 Points Find 5 hidden Virgo symbols
Bathroom Poetry 5 Points Funny messages on the walls
Combining Items 5 Points Out with the old. In with the new
Hidden Symbols 5 Points Find 1 hidden virgo symbol
Teaching Him a Lesson 5 Points Teach that pervert a lesson!
25 Virgo Symbols 10 Points Find 25 hidden Virgo symbols
40 Virgo Symbols 10 Points Find 40 hidden Virgo symbols
Breaking In 10 Points Learn how to pick locks
Little Vandal 10 Points Intentionally damaging property
Screwing Around 10 Points Creative use of a wall
Virgo Queen 10 Points Find all 60 hidden Virgo symbols
Code Cracker 25 Points It took you how many tries?
Inflicting Pain 25 Points Just a sadistic little devil!
Out Of Order 25 Points Nobody is allowed in the bathroom
Avenging Angel 50 Points Complete the game

Author Comments

20 Mar 2012 - Update to v1.02a - Some minor dialogue issues fixed and lockpick mini-game made slightly easier
18 Mar 2012 - Update to v1.02 - Due to a number of complaints on various hosts, via email and on the forum, the driving mini-game is now a lot easier
16 Mar 2012 - Game now uses NG's preloader
13 Mar 2012 - Updated to v1.01 - Fixed a few annoying issues
11 Mar 2012 - Uploaded to NG

Note: The third installment in the mini adventure series has just been announced. Check the news feed for details.

Anaksha finally arrives to pick up her new cellphone but soon finds herself tangled up with something very dark and sinister stirring in Santa Lina.

This little graphic adventure game is actually the second major release in the Anaksha series and contains an achievements system as well as a treasure hunt for hidden virgo symbols (there are 60 of them hidden all over the map). There's also 15 NG medals to collect.

Fans of the old Sierra Online games will appreciate the visual feel of the updated engine which was inspired by Sierra's AGI.

There are over 850 possible solutions for this game. Certain puzzles and events change slightly each time you play.

Average play time is roughly over 2 hours (using a solution).
I haven't written a walkthrough yet for this game but if you want to write one then knock yourself out.

If you're stuck try the Anaksha forums (http://www.anaksha.com/f orum/). There's already lots of hints and tips on there.

PS: There seems to be an issue with unlocking the NG medals. I've heard reports of it happening in other games so I can only assume it's an issue with Newgrounds and not the game itself.

Reviews


gadogrygadogry

Rated 0 / 5 stars

Ok... so I'm gonna piggyback on TheTrueFreak's comments and pile on this game some more.

First, the good. It's a mostly glitch-free piece of work with (at times) good dialogue. That's it.

Now the rest. Many of the games events are really arbitrary. It's a simple storyline dragged out by irrelevant missions -- you are heavily (if not solely) banking on the gamer's need for emotional closure to finish this game to carry on, while offering minimal actual enjoyment in the process of it. Hyping up the game as having "850 different solutions" makes the game even more unfulfilling than it already is.

Also, the game feels too manipulative, with too many "product integrations" into the storyline. It feels like the developers' intentions of making this game is to promote a brand -- the character Anna, India, their upcoming line of products, whatever -- rather than ACTUALLY MAKING A FUN GAME. Playing through the game felt more like watching a long, clickable propaganda. And that's not fun.

And the virgo symbols? "Hey, to drag out this game even longer without actually developing any content, let's insert these hidden symbols around the map so all these lowlife gamers will desperately go around the town and find them all like their lives depend on it. In fact, let's make SIXTY of them!!" What does that say about the developpers of the game? Stupidity? Arrogance? I'd say both.

So while this piece of flash deserves a decent score just on the quality of the flash alone, I'm gonna zero-bomb it, as IMO this is really an advertisement disguised as a game, and such hyprocrisy disgusts me.


ArifRocks responds:

I appreciate your comments, but your views regarding the virgo symbols are a little harsh. You can 't label other gamers as 'lowlifes' just because they like treasure hunts. You can't bash their choices just because you don't approve of their play style. The symbols are optional. Chasing them doesn't effect the outcome of the game. Also there's no products being promoted here, so I really don't know where you've got that from.

Look I've made a lot of mistakes with this game and I agree with most people's opinions on here. Yes the gameplay was 'skewed' and needs more logic. Yes the missions appear linear and there's too many coincidences. Yes the dialogue needs a little more work. That's why I put these games here, because I'm not perfect and I want to learn from my errors and adjust my game designs accordingly. At least the other guy's comments were constructive and the feedback was valuable. If you're going to criticize at least be civilized about it and encourage me to learn from my mistakes instead of being arrogant and nasty.


123toytoy1243123toytoy1243

Rated 5 / 5 stars

That was so good i was on the front of my chair all the way though im so hopping for a nother one in any time soon i nearly got all the NG awards even found all the virgo as well really nic game love it 5/5 :D



Lourutoxz2Lourutoxz2

Rated 4.5 / 5 stars

There was pretty much things to do in this game, but I managed to beat the game. Maybe I should play the previous chapter of Anaksha to know better the story. It was some kind interesting. Anaksha is a woman with guts and she is brave and tough. Even if she lives adventure who are dirty, dramatic, rough or intense, she still moving foward. Of course, as several women, she can be kind and lovely. She's hard and soft at the same time. Impressive character. Really, that's a good job. Thumbs up!



Ready2dieReady2die

Rated 0.5 / 5 stars

BEAT THE GAME..this is gibberish.



TheTrueFreakTheTrueFreak

Rated 3 / 5 stars

Please don't get offended by this, but I don't sugar coat anything. I'm going to criticize.

Listen, I understand that they take a lot of time and effort. I understand that they used to be something amazing. I understand that this one is extremely detailed. I understand this one has a few different routes. But all in all, it isn't any different from the other billion swap games on newgrounds right now and they haven't been fun since the 1980s.

The adventure game always whittles down to rubbing the multiple items you have on everything and then rubbing them together to make magic happen. The logic behind solving the puzzles are either drop dead obvious or bat fucking insane. Sometimes there's clues, and other times you just have to have some magic clairvoyance to know what to do with what object. All it leads to is searching back and forth forever. It's not fun, it's just tedious. And it forces you to use a walkthrough for something that didn't make much sense in the first place.

This one in particular had some severe issues with "how the hell was I supposed to know to go back?" You'll backtrack a lot, seeing how there isn't that many rooms, but you'll always end up just pushing one object into something in the background hoping it'll do something. A lot of it is really contrived too.

That random chick has poisonous mushrooms that we could use? How convenient! Gee, this trash can has some empty capsules! Amazing! The creepy guy has the exact key we need for some reason? What are the odds?

It doesn't need to be realistic, but an adventure game has to rely on story and good writing, seeing how the gameplay is mind based and has to keep the player interested to know what's going to happen next, giving more incentive to rubbing random objects together. The insane coincidences reflect cheap deus machinas used as puzzle solvers, which takes a toll on the plot.

Also, he needs to scratch his ass, but the only solution is to give him a straw? I had a pen in my inventory, why couldn't I have given him that? I didn't even need to use it later.

Speaking of writing, I'll admit that the writing in this game is above average. The characters are well rounded and interesting as well as fairly realistic (when we aren't talking about the obnoxious comedic relief characters) but a lot of things are annoying. Whenever you talk to the creepy guy, (who just always happens to have what you need) Anaksha just spouts threats, one liners, and overall snarkiness that comes off as desperate moreso than clever or witty. Especially when he replies with "that's witty!" I imagined a little rimshot playing in the background whenever she'd respond to whatever he'd say.

"I can imagine us lying in bed together naked!"
"I can imagine my fist flying at your face!"
Bu-dum-tss! Audience laughter, cut to commercial.

Anaksha is compelling as a character, and I think you got into a woman's head pretty well. It's interesting to hear what she thinks about her surroundings. When she isn't trying to be funny, at least.

Also, when the kid dies, it's played out like some dramatic event. Keep in mind, though, we have no real clue who this kid is nor do we particularly care about him because we've only spoken to him like five times beforehand. When he dies, Anashki bursts into tears and grieves, I find this odd because she comes off as a character who's seen a lot of people die. And she's crying over some dumb kid dying that she hardly even knows?

The fortune teller lady bit was almost completely unnecessary. She foreshadows something that doesn't even happen and is used as a sequel hook. Why bother? It added an element of fantasy I'm not sure was even necessary.

Overall, I guess I'm just tired of the genre. It's an old genre that's been outdated for a long time now, even in terms of flash based games. You have an intriguing story, but the realistic grittiness keeps getting broken by cheap puzzle answers forcing players to look online for clues only to break their immersion.


People find this review helpful!
ArifRocks responds:

You've made some good points here and I agree with a lot of what you've said. It's good to get detailed feedback I can learn from for next time. I appreciate you taking the time to write all this. :)