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Credits & Info

Uploaded
Mar 9, 2012 | 4:39 PM EST
  • Daily 5th Place March 10, 2012

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Green Mastery 5 Points Get a level 5 green tower.
Blue Mastery 10 Points Get a level 5 blue tower.
Red Mastery 10 Points Get a level 5 red tower.
Yellow Mastery 25 Points Get a level 5 yellow tower.
Puzzle Mastery 50 Points Get level 5 of all towers.

Author Comments

Challenge yourself in this unique tower defense. Mixing both skill and strategy, how long can you survive?
NOTE: Sometime the highscores don't load and medals don't unlock. Try reloading the page until the highscores work. If it works, then the badges will unlock.
UPDATES
3/13/12 - added hot keys for discard and destroy, made towers do more damage.

Reviews


Gernade37Gernade37

Rated 4.5 / 5 stars

It is a great twist on tower defense, opposed to the standard upgrade system you combine multiple towers instead of purchasing upgrades... The only way I could think to make this better is letting people decide where the final tower goes instead of having it be the last positioned tower of its kind.



AntonixAntonix

Rated 5 / 5 stars

this is the best strategy game and played, but it's better if you had put money would be so much better, but still very good game... good job :)



URTemplarURTemplar

Rated 4.5 / 5 stars

This game is pretty much like the Rubik Cube: simple idea, yet extremely challenging and entertaining. Brilliant. In terms of ideas, graphics and sounds, I have nothing to add. Overall it's just the kind of strategy game that I love.

If you are planning to keep up this excelent work (and I hope you do), there are some things you should fix, however. First of all: balance between towers. It takes the exact same amount of planning and strategy to make the red, the blue, the green and the yellow towers go to level 5. So even if they have different attacks, they should at least complete each other. In the end, we can see that the green tower isn't good. You can do great in the game using just the blue and the red. Keep it simple, sure; but add a "method to the madness". Don't make players give up on the awesome game aspects you come up with, people should be able to enjoy the full experience of your creation.

I also thought about making another level, maybe a bigger cenario with faster enemies. I also thought about bosses, but I'm not sure if this would fit the purpose of your idea to this game.

Well, I hope you find this useful somehow. Congratulations on your work so far, you did great!


People find this review helpful!

XelaratorXelarator

Rated 5 / 5 stars

Yeah, this game didnt load...BUT I played it on an other site, and loved it. I love everything except there was no money system. You get towers randomly and not the ones you want. I still loved it.


People find this review helpful!

SakujoNoJidaiSakujoNoJidai

Rated 3.5 / 5 stars

I decided to come back and crush this game after thinking about pattern options. Getting an all-time high score without juggling wasn't difficult once I understood how the game mechanics worked. (My fault for not reading the "How to" before.)

What SensitiveJerk said about lack of tower balance is definitely true. Green towers are by far the weakest- regardless of their level.

Two stars for a simple concept that had me thinking about it when I wasn't playing. One star for simple and clean graphics. Half a star for music (and lack of attack sounds) that didn't drive me nuts or give me a headache.

Minus two stars for either not living up to potential, or obscuring detail. By that I mean that there wasn't an explanation of the strengths/weaknesses of enemy units, there didn't seem to be any useful bonuses for clearing/sending waves as quickly as possible, and four tower mode didn't seem to provide any greatly increased challenge.

Good work. :)