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Triple Tower Defense

rated 3.66 / 5 stars
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Strategy - Tower Defense

Credits & Info

Mar 9, 2012 | 4:39 PM EST

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Green Mastery 5 Points Get a level 5 green tower.
Blue Mastery 10 Points Get a level 5 blue tower.
Red Mastery 10 Points Get a level 5 red tower.
Yellow Mastery 25 Points Get a level 5 yellow tower.
Puzzle Mastery 50 Points Get level 5 of all towers.

Author Comments

Challenge yourself in this unique tower defense. Mixing both skill and strategy, how long can you survive?
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3/13/12 - added hot keys for discard and destroy, made towers do more damage.



Rated 4 / 5 stars

good game i cant get my head around the level 5 tower though


Rated 4 / 5 stars

A nice game, pleasant to watch, but got repetitive after about fifteen minutes. The music as a single track was very good, but didn't loop so well. It's a nice concept, taking the original "place a resource, combine it with stuff nearby, repeat until you can't combine stuff anymore" puzzle game and turning it into a tower defense game. A bit out done by gemcraft, which let's you position your towers where ever you want, but i think you wanted the aspect of this game to be on the puzzle, not the actual tower defense. Overall, pretty good!


Rated 4.5 / 5 stars

It is a great twist on tower defense, opposed to the standard upgrade system you combine multiple towers instead of purchasing upgrades... The only way I could think to make this better is letting people decide where the final tower goes instead of having it be the last positioned tower of its kind.


Rated 5 / 5 stars

this is the best strategy game and played, but it's better if you had put money would be so much better, but still very good game... good job :)


Rated 4.5 / 5 stars

This game is pretty much like the Rubik Cube: simple idea, yet extremely challenging and entertaining. Brilliant. In terms of ideas, graphics and sounds, I have nothing to add. Overall it's just the kind of strategy game that I love.

If you are planning to keep up this excelent work (and I hope you do), there are some things you should fix, however. First of all: balance between towers. It takes the exact same amount of planning and strategy to make the red, the blue, the green and the yellow towers go to level 5. So even if they have different attacks, they should at least complete each other. In the end, we can see that the green tower isn't good. You can do great in the game using just the blue and the red. Keep it simple, sure; but add a "method to the madness". Don't make players give up on the awesome game aspects you come up with, people should be able to enjoy the full experience of your creation.

I also thought about making another level, maybe a bigger cenario with faster enemies. I also thought about bosses, but I'm not sure if this would fit the purpose of your idea to this game.

Well, I hope you find this useful somehow. Congratulations on your work so far, you did great!

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