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Uploaded
Mar 9, 2012 | 12:16 PM EST
  • Daily Feature March 10, 2012

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it gets better 10 Points finish dys4ia

Author Comments

+ + + USE THE ARROW KEYS TO PLAY + + +

dys4ia is an autobiographical game about the period in my life when i started hormone replacement therapy. it's a story about me, and is certainly not meant to represent the experience of every trans person.

game by ANNA ANTHROPY auntiepixelante.com
music by LIZ RYERSON

SOUNDTRACK available at http://ellaguro.bandcamp.
com/album/dys4ia-soundtra ck

Reviews


VeragootVeragoot

Rated 0 / 5 stars March 14, 2012

I cannot rate this as a game. Going by the criteria which I judge other games, this simply cannot be applied. I personally find it baffling that this got daily feature for a game. If anything, this is closer to an interactive story than an actual game.

Reasons it is not a game:
1. No goal
2. No opposition/conflict
3. No choices. You either directly do the action or don't do it. There is no process which leads to something being done. Essentially, your choice is play the game to completion or don't, which is not choice enough to consider this a game.

Going by standards for say, an animation, I would rate this higher, probably about a 2 for sub-par humor, on-par music, mediocre storytelling, and unimpressive graphics.

This easily could have been a very entertaining game if you had applied more creativity and effort to it. Take for example another game on Newgrounds, "Don't Catch the Herp" submitted by Ir0nh0rse. Though based on a real event, the author depicted it in an exaggerated and creative way which provided for a game that was fun to play and even was pretty decently animated. Simply because it's a real experience doesn't mean it has to be completely real. People don't play games so they can hear about other people's lives, they play games because they want to feel like what they are doing is THEIR life. You have no hook, no incentive within the actual game itself for the player to play. Because the player isn't *experiencing* anything, you are simply *telling* the player what is happening. You want to try and get the player to feel like this is happening to them. Part of the problem here is that they have no real permanent or definitive avatar they can connect to, so they have no extension of themselves that they can connect any of the events to.

I hope this review helps you in your future games.



FrakenbourroughFrakenbourrough

Rated 0 / 5 stars March 31, 2012

My favorite part of playing games is when the author tries shoving some sappy woe is me bullshit down your throat. Oh wait, that isn't fun at all. Surprise.

I get that this game was made to deal with some personal problems, but frankly I could not give any shits. The graphics and sound were poor, though we all know that's not why people would hate this game. Playing this made me feel uncomfortable, and not in the "Oh this a different thing I can't deal with" way. It's not something I care about or want to hear about, and it's not something you should shove off on strangers.



jsh1022jsh1022

Rated 0 / 5 stars March 16, 2012

some things just dont work on here but good try i just dont think you have the backing you need to make it but hell of a try.



KoyaanitsqatsiKoyaanitsqatsi

Rated 0 / 5 stars March 12, 2012

that's some pretty heavy stuff. i don't mean to give you no stars, but how can i rate something that's so subjective?
i'm not sure if this was intended, but you turned these happenings into a game and not a short movie so the player feel like you did in these certain situations, and i loved how you did it.
its just how am i supposed give you a score for your own life? i can't, it feels odd and not right.


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