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Uploaded
Mar 9, 2012 | 12:16 PM EST
  • Daily Feature March 10, 2012

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it gets better 10 Points finish dys4ia

Author Comments

+ + + USE THE ARROW KEYS TO PLAY + + +

dys4ia is an autobiographical game about the period in my life when i started hormone replacement therapy. it's a story about me, and is certainly not meant to represent the experience of every trans person.

game by ANNA ANTHROPY auntiepixelante.com
music by LIZ RYERSON

SOUNDTRACK available at http://ellaguro.bandcamp.
com/album/dys4ia-soundtra ck

Reviews


PAL1234567891PAL1234567891

Rated 5 / 5 stars March 12, 2012

So simple yet so perfect! Fully expressive as possible as such "art games" must to be. I can only congratulate and praise your honesty. Surely you've helped people in similar situations.



ThalyaThalya

Rated 5 / 5 stars April 22, 2012

I wish I could give this more stars!

This is beautiful thank you so much for making & sharing this. You seem to have a wonderful girlfriend.

I have dated a few trans people in the past and have witnessed first hand how hard it can be but also how exciting when the little changes appear. The T in LGBT(etc) needs to be more visible and with your art/game you just made it a touch more visible. I hope you make more.


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tennantstype40tennantstype40

Rated 5 / 5 stars March 23, 2012

This was an amazing game!



YouGotNadedYouGotNaded

Rated 5 / 5 stars March 11, 2012

I was very confused when I first started but found myself thoroughly interested in seeing the rest of it. Like many people before me have said, this is incredibly engaging for such a simple "game." It's 100% about the story and it was totally worth the five minutes it took. I'm sorry if this is redundant or useless. haha



TheJaredWilcurtTheJaredWilcurt

Rated 5 / 5 stars March 14, 2012

Love me some art games. We don't get enough submissions that properly use game mechanics as a form of story telling that allow for the user to understand concepts in ways they couldn't as easily in other mediums. 5/5 to counter balance all the idiots who think that something needs a level up system or other generic Skinner box techniques to be a game.

The piece isn't without flaws, but they are few and don't really take away from the overall experience. I feel like the art could be slightly higher resolution, the atari feel seems like it's stretching the concept a bit.


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