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Uploaded
Mar 8, 2012 | 12:49 PM EST
  • Daily 3rd Place March 9, 2012

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Author Comments

Use your jetpack and grenade launcher to keep your city safe from falling bombs!

This game combines aspects of missile command, avoiders, collectors, and chain reaction genres all in a nice little retro arcade package. It even has a few original chiptunes I composed for it.

Features 10 waves, 6 different bombs types, multiple powerups, an upgrade shop, and an ever growing city!

Every level consists of three stages. First you'll go sky diving and avoid the dropping bombs, then use your parachute and collect the balloons to get more ammo. When you've safely landed on the ground, the goal is to shoot all incoming bombs to protect your city.

Note: The shooting mechanism works like Missile Command, so the explosion happens exactly where you've shot, not when it hits a bomb.

EDIT #1: Hey, thanks everyone for helping 'Bomb Diver' hit the #3 spot on the frontpage today! I really appreciate it. I'll have a patch to the game coming today for some minor things I've been getting feedback about so far.

EDIT #2: Small update to v1.0.3: You can now use the collected health kits and power ups by clicking the icon buttons at the top of the screen, the cursor while flying has more contrast, and I've tried to make the pause screen better. I'll have another update tomorrow with a few other minor things.

EDIT #3: Two things, first I see Bomb Diver made it to the featured game list, thanks Tom! Second, I've got another small patch of the game to v1.0.4: You can now restart the current wave at anytime from the pause menu (ESC), changed a few other minor text confusions, also some small bug fixes and polish tweaks. Thanks again to everyone who is playing and leaving your constructive feedback, I really appreciate it!

EDIT #4: Tiny bug fix to v1.0.5. You can now reach full left and right side of screen when you are on the ground (to get all the money bags.)

Reviews


JohnOfDoomJohnOfDoom

Rated 4 / 5 stars March 13, 2012

Great Game, one question. Is that Mayor Tommy Wiseau I see?


HybridMind responds:

Thanks! And no, the mayor isn't Tommy Wiseau.


ultrasonicbooma17ultrasonicbooma17

Rated 5 / 5 stars March 13, 2012

This game is off the chain!


HybridMind responds:

Thank you kindly. Is my game a dog though?


jasonthejokerjasonthejoker

Rated 4.5 / 5 stars March 13, 2012

A realy great game! i love the mix of styles and just the idea is great! i hope you make a second game with more power-ups. the onl downside is it gets realy dificult. i give this game a 4.5 and a =)


HybridMind responds:

Thank you for playing and leaving your feedback. I definitely wanted a game that reached a good challenge and difficulty (especially in the last 2 waves.)


jjwallacejjwallace

Rated 5 / 5 stars March 12, 2012

Awesome, love this game. I like how the people in the building throw money at their problems. :)


People find this review helpful!
HybridMind responds:

Thanks man! Yeah, the citizens are funding you directly!


Johners1Johners1

Rated 5 / 5 stars March 12, 2012

This is a great game. I feel like all of the powerups were balanced well and like others have said, the different 'sections' of each wave were interesting. The tactics involved in blowing up the bombs as you fly by them is a unique and fun strategy (getting the homing bombs to follow you and blow up at JUST the right spot is great!).

I played through the game and was unable to buy the last level of Health or Explosion Size. I don't know if we are supposed to be able to afford them all or if we have to make decisions on what to buy, but I was too far invested in the game before I realized I wouldn't get those upgrades.

Also, I'm diggin' the chiptunes!


People find this review helpful!
HybridMind responds:

Hey, thanks for leaving your in depth thoughts! I really enjoy reading various player's analysis of the game. As far as being able to afford everything in the shop, I'd say I hoped that it would be a likely occurrence if one was a decent enough player. I normally can buy everything, but occasionally I can't get one last upgrade. I bet it has to do with the order perhaps and also just a small bit of luck. I definitely wanted the last 2 waves to be sort of dicey and tense regardless. (Which is why I made restarting fairly forgiving.) Good to hear you dig my faux-chiptunes as well! Thanks again.