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This is a small story about a boy and a sudden meeting. In this game there are no monsters, explosions and weapons. This story with a happy ending.
The game never gets difficult enough to justify its length. I know its meant to be artsy but it takes way too long to play for way too little payoff.
the back ground was very nice and like most have said, the music was great. the ups and downs of the music went so well with this game. the game play, however was taxing. i almost didn't stick around for the ending. i didn't let go of the up key the whole time. try making some steeper hills or make the landing areas not so flat.
Too long in the middle, i get it he traveled far for the balloon, and meets a girl, blah, too linear...
my opinion... make the bike a bmx with a motor' and add monster and explosions :D like in the ultimate showdown :P
the game is overall good, but the best thing is the music, it is really an attention grabber! it really got me inspired! a downer is that the end is kinda lame... you could have put more into it... well, congratulations and keep going!
I thought the game was lovely, but the thing that really set it off for me was the background music. i thought it was absolutely beautiful. what is it? it suited the game nicely, and added a feeling of a laborious effort at some points, and it just helped add some emotion into the mildly monotonous gameplay. i think the levels could have been a bit harder, but this was very nice for a relaxing game. i really want to find out where the background music came from, though. i loved it.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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