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This is a small story about a boy and a sudden meeting. In this game there are no monsters, explosions and weapons. This story with a happy ending.
This was really a disappointment for me, as the game initially appeared to have all the workings of a great title. For starters, the music was a great touch, yes, the track needed to be longer, but the quality of music and the tones used fit well with the ambiance of the game itself. The graphics were consistent, if simple, and the entire "world" felt like it was connected as you progressed from one scene to the next. The controls were simple, but worked, which is something many games of this genre don't properly accomplish in that they are normally overly sensitive or too restrictive. This game found a nice balance of sound, graphics, and controls. So what was the problem? Simply stated the game was boring, as in "Holy crap when will this end!?" boring. That said, I *did* play until the end in the hopes that the game would redeem itself with an insightful conclusion or an increasingly engaging level set. Sadly, neither of these things came. The ending was a stock love story, and was precisely what I predicted it would be from the instant I saw the onset of the game. The levels only mildly increased in difficulty and the design changes in the geography did not make up for the massive amounts of repetition in the backgrounds. The "levels" seemed to linger on and on as I continuously held up, faced with neither challenge nor visual stimulation. In playing games like this, I tend to ignore a lack of difficulty due to the fact that many times such games are an artistic statement as much as they are an actual game, the problem with this game is that it was neither a "game" or a "statement" per se. It was just a predictable affair that ran the gamut from the initial interest to a final sense of relief at having finished it. I did find the "quickly" aspect of the final statement to be rather ironic considering that this game is *anything* but quick. In the end there is a clear effort here and a clear talent. Sadly, the game isn't fun and it isn't engaging I seriously doubt I will ever touch it again. So on its merits alone it gets 2.5, but it loses the other 2.5 stars for not being enjoyable. I do look forward to future titles though, there is no lack of talent artistically or programing wise.
Well... it was not THAT bad, but..........come on it's boring, but the music and art is awesome, kinda remember one PSX game i used to play...
Sorry to say, this game didn't satify me in terms of both gameplay and story telling. I wouldn't really care of gameplaying but the story was also very weak and that made me feel bored as i finished game. My one star goes to ambiance and music.
A better way of telling the story is needed (for example story/love related toughts of character could be writen on tope while riding bike) ;)
Long boring, no story at all. You can call it a love story but I dont see it. and I did finish the game. I actually died twice lol.
There seems to be some effort put into it. I did like the backgrounds, but those too got repetitive like the riding itself.
Music was ok at first but then annoying. I muted half way, luckily you did make a mute button.
so why didnt you atleast put in some text for the story? I am oke with story games in which the game isnt really the purpose, but the message. This however did not have any story at all..
sorry but to me this seems like a waste of your time.
There is nothing sudden at all about this meeting. The movement is slow, and too repetitive. Several minutes in, and I quit. Holding the up button for 10 minutes straight is not my idea of fun. I did not have the patience to actually get to the meeting, so I have no idea if that was worthwhile.
The art is very well done though, nice job.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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