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Mar 5, 2012 | 2:09 PM EST

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Author Comments

Fight monsters with an endless array of weapons in this RPG dungeon crawler.

Almost everything is randomly generated for replay-ability, from the maze, to the weapon looks and names, as well as the enemies and bosses! Open chests and grab better weapons to duel wield and destroy your enemies with as you progress to harder and harder levels. Pick from 11 different classes with unique play-styles and customize your journey further through Destiny Armor as you find rare Destiny Artifacts.



Rated 5 / 5 stars August 10, 2013

I think I like it. Thanks for a good game. The concept is certainly new, the amount of classes is pretty huge.

As for suggestions. Maybe the character could move slightly faster. Those this is mostly me. I prefer faster combat. And maybe each class can have one or two skills. For example The King would get
a. Magical Weapons
- Description: Set weapons ablaze with inner power.
- Effect: Adds a 'random' chance that with each hit the enemies would take
+5,10,15,20,25 more damage.
b. Inner Fire
- Description: The King curses his armour giving it a ghostly appearance.
- Effect: Enemies within 5 meters of The King are corroded and continuously loose
5%, 7%, 9%,11%,13% of The Kings hp in damage.

In any case, just a few suggestions here. Take them for what they are.


Rated 2.5 / 5 stars February 19, 2013

The concept I find intriguing, however the UI needs some work, as movement commands keep "sticking". However, once that issue is addressed, this game will be an excellent work in progress.


Rated 3.5 / 5 stars April 7, 2012

i agree i hate starting a lvl and instantly being ported to the next from starting on the stairs plus i didn't like that when i spawn in the next lvl i usually find myself starting on top of numerous enemies that kill me before my screen has time to appear from the tip screen> i do love the fact that the game is endless and random but i think it could be improved greatly with these few things maybe update it and make it possible to make more then one hero and have them auto follow you make it where you can equip items such as armor and weapons make a town to sell stuff in and buy things and maybe some mini quest.sorry if this is an eye sore but im not here to pleasure your eyes nor to type correctly which i can im here to have fun and hopefully write a helpful review. :)

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Rated 3 / 5 stars April 5, 2012

i love the game but wish there was more to it. gets boring after awhile.

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Rated 3 / 5 stars March 10, 2012

Not bad, not great. Wasn't a big fan of the controls, personally. Having my fingers all scrunched up around ASWD really made my hand hurt after a while. Extremely repetitive, though that wasn't necessarily a bad thing. xP and had fun swinging around my Dezarfin's Magical Mist Shark Elder - 604 DMG and Danbel's Magical Rustic Death of Light - 584 DMG. (Those are a mouthful. XD) That is, until I realized the game just went on and on...forever.. Leveled up to 72 and reached dungeon level 61 before thinking "What's the point?" and just throwing myself to the monsters. Best thing that could be added, in my opinion, would be the ability to save, or the ability to actually beat the game. =\ - Glad we could submit our scores, though. If it wasn't for that, I wouldn't have ANY thing to show for my time. xP - Also, the later levels, like 30 onward, I'll say, started to lag more and more. Too many chests and/or monsters piled up together, I guess. I was never in any real danger from it, but anyone with a weaker machine is probably finished. -- What really irked me more than anything, though, was getting a tip on level 34 saying "You're almost there!" .....Made me think there was a "there" to get to. XD - Bad, bad tip. T_T

Anyway, could have been a lot better, but was entertaining enough. Wish I'd known before starting that it was never ending, though. >_>;

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