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Credits & Info

Mar 2, 2012 | 4:45 AM EST
  • Daily 2nd Place March 3, 2012

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Author Comments

Know then, that it is the year 2049. In these times the most precious substance in the world is...water. On Earth, it was depleted.

The only place in a whole Solar System where clean water is still present is...Mars!!!

This game is CHALLENGING!
Please read manual to reduce casualties!


fixed Tutorial/Manual third page.



Rated 4 / 5 stars

Very fun defense game I like the art style and the game seems to be well balanced. The only draw back is it doesn't seem to save your progress. After reloading the page I had to start all over again at stage 1.

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Rated 3.5 / 5 stars

too hard, cant get past stage one -.-

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Rated 4.5 / 5 stars

I don't like tower defense games, but this game is so well produced! I have to say that it's a great game! Very good!


Rated 3 / 5 stars

Nice art work. Great music. Game gets a little boring and repetative. It would have been better to include a more detailed upgrading system. I think it was just the right level of difficulty... but it didn't give enough variety / choices and got boring.

Also, it was a little buggy how if you wanted to go back and retry a level after completing it, sometimes you wouldn't have enough money to "redeploy" a troop on the first stage.


Rated 4 / 5 stars

Looks nice, fun to play. Very cool to see your space marines laying down the fire on a wave of martians. Poor martians. It is their water, after all.

But the problem isn't so much that it's CHALLENGING, as that it is UNFORGIVING. For example, if you die on the last stage of a day, you will have to start that day again from the beginning. After dying on the last stage of day 3 and learning that I would have to play the entire day again I rage-quit. Deciding to give the game another chance, I loaded it up again later, only to find that my progress is lost - I have to start from day 1. This is despite the fact that it saves your lineup of soldiers. How can you try out different strategies if you have to start from the beginning every time?

Another example of unforgiving - it costs money not just to recruit soldiers, but also to deploy and un-deploy them. Not exactly encouraging strategic exploration, is it?

All in all, when making another game or updating this one you need to remember that people will play this to have fun - not to bang their head against the wall. Adding different difficulty levels would allow you to make the game you want, as well as allow people to play it the way they want, which is a win-win situation.

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