Play Game
Play Game
Score:
rated 4.04 / 5 stars
Views:
215,719 Views
Share Links:
Genre:
Adventure - RPG
Tags:
fantasy
roleplaying
crystal
trigger

Click on an icon to vote on this!

Credits & Info

Uploaded
Mar 2, 2012 | 2:59 AM EST
File Info
Game
27.2 mb
  • Daily Feature March 3, 2012

Related Stuff

If you liked this, check these out!


Medals

Log in to save your medals! Don't have an account? Create one for free!

Locked Medal
Banker 10 Points Save a buncha cash! (Like, 500 bucks!)
Locked Medal
Bulldozer 10 Points Get someone's max hitpoints over 300.
Locked Medal
Leveled 10 Points Reach level 10!
Locked Medal
Victory 25 Points Beat Relic!

Author Comments

Mar 05 - Made a new update, hopefully fixing some of the bugs. Thanks for being patient.

Mar 04 - Players who are having hard freezes, tell me what the last thing was you did to cause the freeze. Did you use a potion? Close the menu? Is the beholder still animated but you can't move, or is the entire game frozen?

Mar 02 - The game is big, give it time to load.

Okay dudes, I made the hitboxes on the save locations a lot bigger, I hope that helps with the players who have been having trouble with the saves. Also I adjusted the sound effect volumes, hope that is better now too.

You can use either WASD or the arrow keys to move, just change it under the option. You can press Enter when touching an object to interact with it, or simply click on it. You must use the mouse in combat though.

There is a bug I haven't been able to pin down that sometimes makes the main character freeze, if this happens, press the Q button and you'll hear what is likely to be described as a 'horrible sound'. That SHOULD fix it, if it doesn't, let me know. Don't go pressing the button at other times as it can break the game.

Save as often as you can in case something bad happens. X_x And don't clear your cookies or you'll lose you progress.

If you experience any lag, try playing in firefox, not chrome. The game is really graphical, it's just going to lag a tiny bit on some machines. I'm sorry . I'm not the best programmer by any means. :P

There is a small bug, where sometimes you click to use a spell and the spells don't highlight, just quickly back up, then click the spells again and they should work. Working on fixing this.

Reviews


A-machA-mach

Rated 4.5 / 5 stars March 26, 2012

takes forever to load



warprinsewarprinse

Rated 4.5 / 5 stars March 8, 2012

A very interesting game. I'm not used to playing an RPG that doesn't have an Inn or somewhere you can rest and regain all HP and MP. I was disappointed that the Goblin bar didn't do anything. Overall I enjoyed the game.

I did run into one bug. Near the end of the game, Sadat did not attack me once.


People find this review helpful!
Hyptosis responds:

Yeah, I'm trying to figure that one out. I can't seem to make it happen on my pc but a few people have reported the two minibosses not attacking. Hrmmmm. It's pretty weird since they all use the same attack code as normal enemies, and so on.


BerderBerder

Rated 4.5 / 5 stars March 7, 2012

Yeah, it's good.

I agree with most of Ferphlyss's advice below. His suggestion to upgrade only strength and stamina except for Cinnacat, the healer (who gets magic instead of strength) was a good one. I upgraded magic instead of strength on Jahti, the archer, as well, because she had a couple of good mass attack spells, and that worked out OK, but by the end I was wishing I'd upgraded strength instead of magic for her too because she was often short on mana and her spells didn't deal a lot of damage.

I beat the game with the party at level 6. I didn't have any trouble with enemies dealing too much damage. Ferphlyss, maybe you didn't find all the good armor?

The magic system is indeed poorly designed as Ferphlyss pointed out. You can optimize a character for regular attack, OR for special attacks, but not both - and if you optimize them for one, they are useless at the other. And special attacks other than healing are barely stronger than regular attack, if at all.

Another thing to add - the only potion worth buying is the smallest mana drink (the Huchukalaki drink). One of those lets Cinnabar cast 5 healing spells which is like 250-400 hit points depending on his magic. It's way more cost effective than any of the alternatives.

I also didn't have much success trying to match enemy weaknesses. There are too many possible elements and not enough options especially since most of my characters were terrible at magic. For example, there was one enemy whose weakness was "water" but I don't have any skills that use water, just ice (and there was another enemy whose weakness was specifically "ice"). I think there were 2 different kinds of enemies one of whom had "cold steel" as a weakness and another of whom had "iron" as a weakness, and it seemed that Coal's basic attack worked on one but not the other? And the green slimes were weak to crushing, but the black slimes were apparently not weak to crushing. It was pretty confusing and didn't make a lot of sense. You should lay out a system of a few basic elements with symbols, and add the element symbols above enemies who are weak to them, and put the element symbols on the button to attack or use a skill.


People find this review helpful!

ChisugiChisugi

Rated 4.5 / 5 stars March 3, 2012

Fun and well made but the fights felt slow paced because the fight menu is annoying since you can't use the directional keys to move through the menus.


People find this review helpful!

14xbill14xbill

Rated 4.5 / 5 stars March 4, 2012

First, I really enjoyed the game. In my review I will focus in details on the weak points I felt that you could improve greatly. I'll simplify by review by the following points:
Pros:
1. Pleasant artworks
2. Fast paced battle and storyline, no feeling of drag
3. customizable characters
4. dynamic battle system
Cons:
1. No inn. This may not be as bad as it sounds as one could still heal through potions. However, it is tedious to heal one by one, including mana, after taking damages, using skills, and after adding points to stamina and/or magic. Also, the rooks one receives after each battle is quite small (not sure if it's true in the late game as I'm only just done with the ruins).
2. Battle Animation. It seems, especially for Coal, that damages appear even before the character's attack animation hits the target, thus giving a sense of a lag of the attack animation.
3. Battle System. This reminds me of FF7 in which you could turn the battle into complete real time. However, this is definitely not for everyone, as player needs time to scroll to find magic or item or even target to attack. And while enemy attacks in real time, allies take turn-based attack! That kind of defeats of purpose of a real time battle mechanics since enemies have the advantage of attacking 2 times before you cycle through to your main attacker after wasting time with the weak physical attacker such as the alchemist. If you want a real time battle mechanics, then make it for your allies to and allow player to freely switch between characters who are ready to take actions. That gives player much more freedom in strategy.
4. No hot keys. Real time battle mechanics is not bad, but it's worse when the game is completely mouse based. As mentioned in the previous point, player has to waste time finding the right command and click. With hot keys, players could plan what he/she wanted to do and when character is ready just use the hotkey to execute the action.
5. Batlte menu. When character is ready to take turn, player will see the menu slowly scrolls up, wasting precious time as battle is in real time (this, along with many other cons, makes the whole real time mechanics really horrible choice). Get rid of it, just make it appear instead of rolling up.
6. Stats/Description. The statistics part of the menu is too simplified. There are other hidden stats such as evade rate, maybe hit rate (though I haven't seen my character missing), magic attack effectiveness/multiplier. And for the equipment description, player should be able to click on the currently equipped items to see its effects. Right now one has to take it off to the inventory to see its description.
7. Bestiary. It's a good idea to include a bestiary in the menu so one could check the ones that are scanned. You should check out matt-likes-swords' Epic Battle Fantasy 3 to get some inspirations. A good bestiary makes players exploit enemies weakness much easier. Also, if you want the players to use different equipments for diff enemies, allow them to freely switch equipments during a battle. Else how could one exploit certain special effects against certain enemies if one doesn't know who he/she will run into next.
8. Stat points. It is great to be able to customize characters, but each character seem to receive different amount of benefits for each addition stat point. Some are obvious or told in game: guardians receive extra HP for each stamina. But some are more hidden (like dex). Tell players what they're getting out of it, otherwise freedom of customization is just as blind as one without it.

Hope this helps and I look forward to your updates and future works.


People find this review helpful!
Hyptosis responds:

Thanks for the detailed feedback, I'll try to do better next time.