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Uploaded
Mar 1, 2012 | 5:38 PM EST
  • Daily 4th Place March 3, 2012

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Author Comments

In Clockwork, players must unlock the golden gear from the center of each puzzle by rearranging the pieces, which move all at once in synchronized patterns. Only by studying these patterns can the player use a proper series of movements to solve each level.

Reviews


TimmpyTimmpy

Rated 4 / 5 stars March 31, 2012

Original idea. It reminds me of the inner workings of a combination lock. Great work here. Continue to add levels and make the puzzles more complex.



Beerminator1Beerminator1

Rated 4 / 5 stars January 18, 2013

Great game, just WAAAAY too easy.



HergeHerge

Rated 4 / 5 stars March 1, 2012

Well done !



KikoshouKikoshou

Rated 4 / 5 stars March 3, 2012

Had a lot of fun with this game, and though it was short(only took about 25 min to beat) it was a creative and interesting set of puzzles. Just about the only way I would argue that you could make it more difficult if you would add additional elements to the puzzles.

For example you could have pieces push down on a pressure switch that could open doorways for other pieces to move through. You could have portals so that pieces would actually move off their preset path onto another one elsewhere on the setup. You could have little bombs so that if a piece ever touched it the piece would be destroyed for either a beneficial or detrimental result. Or you could go another way and introduce levels that have multiple gears that you have to release simultaneously, making it harder in that a player would have to free up two pathways at the same time.

Just some ideas, and whether or not you decide to use any I hope to see a sequel. Thanks for the great game.


People find this review helpful!

sunnyhanisunnyhani

Rated 4 / 5 stars March 2, 2012

Beautifully made game. The graphics were a bit simple, but I think there is little room for improvement aside from maybe texturing the bars and adding a background image.
The puzzles were challenging yet not at all frustrating. No more than 2 reloads to finish a level. It's very hard to get a puzzle game to hit that sweet spot of difficulty, but this one is well in the green.
The overall concept felt very similar to block escape games, but with a rotation element. I enjoyed this game very much. Thank you for making it!