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Mar 1, 2012 | 4:31 PM EST
  • Daily 3rd Place March 3, 2012

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Full house 5 Points Have a full team of 6 soldiers.
Leader 5 Points Survive first 7 waves.
Scrooge 10 Points Gather 10000$
The end 50 Points Complete Game.
Wolf brigade 50 Points Don't loss any soldier until wave 30 (without loading game).

Author Comments

Your squad was sent into the infected zone as a recon mission. However, things went haywire
and your transport vehicle was damaged. Can you survive long enough
to repair your car or will you perish under the constant assualt of the infected?
Try to fix your car while maintaining a perimeter in the city. Get out of there as quickly as possible
time is of the essence

*Aditional art by Zedox and Yorel :)



Rated 3 / 5 stars

This game can be very good

it has a lot of potential, an RTS with RPG elements + zombies + soldiers is a great idea, i have nothing else more to say about the good part of it

but the bad part starts with the music, it doesn't fit, is a good soundtrack, but repetitive and is just not fitting well, also, the caracters animations and sprites are pretty choppy, still, i see you tryed, still haven't found any bug, but the soldier cant shoot to a place hes not aiming unless a zombie attack him, that really bothered me, also, i saw a soldier cant shoot if another soldier/s is in front of him, this make this a bit realistic but can get annoying, when i chequed "radar" i though it was just an upgrade, not a menu screen, i was dissapointing there, about how you couldn't expand the screens you see at the same time.

so far, i haven't passed the first part (wave 10) but i am sure there are some things you could fix in this game, like maybe the plot, in the plot you must cheq if there is any civilian contact on the city and also find out where is the super soldier infected with the virus and obviusly, kill him, still, the first part for example is about fixing your car.... i mean..... i can't find kind of words about how this game has so much power and i am dissapointed with it.... but i see you are not an online games companyes that just dont give a shit the bugs or things they could fix, you are human and i am sure you read the reviews of your game, if you read this, please fix those smalls scratches the game have.

In case you notice some grammar mistake, please forgive me, i am not a native english speaker.

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dovganovskiy responds:

There is only 62 unique waves in a game ... So you was not so far from the eclipse


Rated 4.5 / 5 stars

Firstly, the controls are adequate. there are no issues with "poor AI" because it relies primarily on the players intelligence. The AI isn't stupid, it's just reliant on the player to make split second decisions. Pausing every time something pops up is a good idea. pausing frequently in fact is a good idea.

The Turret is practically useless, even early on. It'd be much better if there was a way to upgrade it or something. give it a life bar instead of being turned off as soon as a zombie gets close enough, being damaged and shut down. Making it repairable and slightly upgradeable, or more accurate would fix the problems with it.

It's a little slow paced but that's not much of a problem either. I did find it annoying being unable to cancel commands after they've been made (particularly trying to re-position only to find that the next wave happens to be massing right in a spot where i'm sending a guy). I also found it a little annoying that i had to restart to get the medals. restart a few times actually. Technically i should have them all, but i don't yet. One more reset should correct this.

This design is unlike anything I've seen in flash games, it has elements from several games, but the way they're mashed in makes it quite unique. It's a very good game with a few minor (not fatal as some reviews suggest) flaws. If you have trouble playing, try pausing frequently with the spacebar, and planning out your actions. it's a real time strategy but if you need time to plan, do that. Pausing also brings up a grid which makes it easier to perform actions seeing as movement is grid based. If your soldiers aren't listening, maybe you're not giving them commands they recognize. Also i have no issue having someone attack while looting. simply pause when an enemy is in range, click the person to attack, and attack. make sure no one is in their line of sight. This takes some strategic placement of members and select skills. I personally keep one or two soldiers in the front line, and have everyone else looting and repairing the truck. it seems to work fine that way, and once the one or two soldiers in the front protecting key points are leveled to vindicators and power armor, swap them out for two more, but keep someone in backup in the middle of the lower part of the map (for ambushes and long range backup of the front line near the turret) while the less skilled guys keep cover by the front line to get some exp. You don't need to sit there and specialize guys in looting. Just get everyones strength to ten, then their intelligence, then their agility. that way you can have everyone looting, and just switch out the ones that get damaged with fresh meat once the zombie soldiers start attacking. Biokits and goggles help for the front line guys, while good old laptops and hazard suits work just fine for the back end guys who're looting.

in the end it's all about strategy. if you have one, this games easy, even on hard mode (which is what i prefer)

Also, idk if there are any benefits to picking hard mode aside it being harder. It'd be pretty cool if there were (such as loot bonuses, or more zed)

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dovganovskiy responds:

This is the best comment :)


Rated 5 / 5 stars

I played this game on normal 3 times. Where in the first 2, I faled.
This game is excelent for a flash game nonetheless.
The tutorial couldve been better, having a good tutorial overpowers the fact that there wouldnt be any cutscenes.
The game's difficulty level is also very clever designed, making this game fun for all.
In the begin, the controlls were anoying, try avoiding the fact that you cant cancle your actions.
This also brings me to another thing: Why stop people from firing if there is somebody infront of him? The guy infront should easly be able to duck... I sepose this does stop you from massing up troops and boxing them.

This is a good flash game where you control up to 6 men and defend half of them because they are gathering resources from a box. One of a kind.

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dovganovskiy responds:

Thank you


Rated 3.5 / 5 stars

quite good.

but it's not worth playing for long hours.

dovganovskiy responds:

it worth playing 1 hour . Untill you finish it


Rated 4 / 5 stars

It's good.. but for some reasons that I can't quite put my finger on.. I just don't want to play it.

The philosophical incentive to explore the creative manifestation of the perfection of the game theory is not enthralling, despite the artistic mastery of things like the great voice acting, story, and plot development. Oh and the music is also pretty wicked, too.

It lacks the kinds of things that make MMORPGs so popular, but tries to make up for it with a shamelessly perverted version of it.

Is the game trying to be more like StarCraft? If so, it better have a tutorial at least. Why do I even want to level up? Do I want to advance my units forward? So many aspects of the game-play are seemingly self-controversial and counter-intuitive. You clearly did NOT invest enough insight into designing the different stats. Here's an example of some better stats:
1. hp regeneration rate (make it so units can learn how to instantaneously heal to full hp after approaching a health crate)
2. damage boost (obvious given, not even worth mentioning and I think you already have this)
3. vision radius boost (if you already use this stat, I sure as heck couldn't tell without a GOOD tutorial to show it to me)
4. special attack (units need a special attack that they can unleash in a panic, and if this already exists in the game already, again, without a GOOD tutorial I wouldn't know about it)
5. class points (the game should gradually become more receptive to what your intentions are for each character. If I come up with a crazy scheme that I want one unit to just pace back and forth between the health crate and the front lines, then the game should gradually start to realize that and offer me deals on sacrificing things like aggro control for run speed or number of times allowed to use the heal per time period in exchange for an armor buff/debuff, etc.)

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