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Mar 1, 2012 | 4:31 PM EST
  • Daily 3rd Place March 3, 2012

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Full house 5 Points Have a full team of 6 soldiers.
Leader 5 Points Survive first 7 waves.
Scrooge 10 Points Gather 10000$
The end 50 Points Complete Game.
Wolf brigade 50 Points Don't loss any soldier until wave 30 (without loading game).

Author Comments

Your squad was sent into the infected zone as a recon mission. However, things went haywire
and your transport vehicle was damaged. Can you survive long enough
to repair your car or will you perish under the constant assualt of the infected?
Try to fix your car while maintaining a perimeter in the city. Get out of there as quickly as possible
time is of the essence

*Aditional art by Zedox and Yorel :)



Rated 5 / 5 stars March 7, 2012

I played this game on normal 3 times. Where in the first 2, I faled.
This game is excelent for a flash game nonetheless.
The tutorial couldve been better, having a good tutorial overpowers the fact that there wouldnt be any cutscenes.
The game's difficulty level is also very clever designed, making this game fun for all.
In the begin, the controlls were anoying, try avoiding the fact that you cant cancle your actions.
This also brings me to another thing: Why stop people from firing if there is somebody infront of him? The guy infront should easly be able to duck... I sepose this does stop you from massing up troops and boxing them.

This is a good flash game where you control up to 6 men and defend half of them because they are gathering resources from a box. One of a kind.

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dovganovskiy responds:

Thank you


Rated 3.5 / 5 stars March 7, 2012

quite good.

but it's not worth playing for long hours.

dovganovskiy responds:

it worth playing 1 hour . Untill you finish it


Rated 4 / 5 stars March 7, 2012

It's good.. but for some reasons that I can't quite put my finger on.. I just don't want to play it.

The philosophical incentive to explore the creative manifestation of the perfection of the game theory is not enthralling, despite the artistic mastery of things like the great voice acting, story, and plot development. Oh and the music is also pretty wicked, too.

It lacks the kinds of things that make MMORPGs so popular, but tries to make up for it with a shamelessly perverted version of it.

Is the game trying to be more like StarCraft? If so, it better have a tutorial at least. Why do I even want to level up? Do I want to advance my units forward? So many aspects of the game-play are seemingly self-controversial and counter-intuitive. You clearly did NOT invest enough insight into designing the different stats. Here's an example of some better stats:
1. hp regeneration rate (make it so units can learn how to instantaneously heal to full hp after approaching a health crate)
2. damage boost (obvious given, not even worth mentioning and I think you already have this)
3. vision radius boost (if you already use this stat, I sure as heck couldn't tell without a GOOD tutorial to show it to me)
4. special attack (units need a special attack that they can unleash in a panic, and if this already exists in the game already, again, without a GOOD tutorial I wouldn't know about it)
5. class points (the game should gradually become more receptive to what your intentions are for each character. If I come up with a crazy scheme that I want one unit to just pace back and forth between the health crate and the front lines, then the game should gradually start to realize that and offer me deals on sacrificing things like aggro control for run speed or number of times allowed to use the heal per time period in exchange for an armor buff/debuff, etc.)

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Rated 2.5 / 5 stars March 7, 2012

It was okay, but there's more to be done. And I checked the very small guide and it doesn't even tell you how or where to build barricades or upgrade the Intel. I've tried everything, and putting the turret waaaaay up there was kind of a stupid move seeing as by the time it takes to hack it you could have the parts you need and be back at the car.

So quick list, fix turret bugs, fix ammo>health, make a better shop, and put a place or tutorial for barricades and Intel.

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Rated 3.5 / 5 stars March 7, 2012

There should be a party inventory. This would help for when units die, so I can give their stuff to others. It would also be better if there were different levels and maps. The units should auto resupply at the ammo drop to their back, or let the player mark a drop for supply. Melee weapons would be a nice inventory slot to upgrade. Overall, an awesome first level of a possibly amazing game. Thanks!

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