Gameplay is decent, graphics are strong and difficulty is acceptably hihg, but close to get annoying.
I liked how every weapon has a good balance of strengths and weaknesses; there's certainly no one that could be named "supreme".
It truly believe, along with other players, this good game lacked a final boss. That monk near the red door DID help to build a lot of expectancy and... there was nothing at the other side but a blunt ending. With those three GREAT bosses, why not giving it a fourth one? I'd sacrifice a bit of puzzly levels in behalf of a proper ending.