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Use mouse to avoid the space debris and try not get hit.
It might be interesting to make bonus timeslots, say, a five second window to draw a certain shape with the ball and ribbon. say a coil, maybe do a figure eight. Maybe allow it so if you fully encircle a certain amount of dots, they explode and you get some points and power up.
This is the kind of game you want some classic power ups: lazer, deflection (you already got that), speed (the more you get the harder ti becomes), triplicate yourself and try moving three through the field (they would be a set distance from the original. Try making "boss fights" by having the player run through a scripted labyrinth, say something geometrically nuts like ikaruga style (though just in spirit).
I wasn't impressed with a lack of explanation of power ups, and the 'tail' on the cursor seemed pointless. Perhaps fleshing it out more and adding more powerups and an explanation of them might help? Music may also do well. It's a great, very basic game, but simple and not polished.
There's nothing to this "game." I didn't lose a life until level 9, and in a game like this your score should increase with every piece of "debris" you pass. Instead, you can only get points for grabbing the bombs. Once you reach level 10, the game stops behaving as expected, with debris hitting you inside your shield AND with powerups not being collected sometimes when you pass through them.
It's an okay start, but it needs a lot of work.
Not bad. The name could use some work. The only thing worse might be "Anal Satellite."
Some music would help. This hurts the eyes after you play for a while, though. The very light contrasted with the very dark does things to you when you stop playing.
needs sounds & ingame instructions. other than that, it's pretty good
Test with fun how much you know about Art
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