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Another strange experience presented by me. This is not so much a game, but it is game like. This is an "art" game. There now you can't say I didn't warn you.
Controls: Arrow Keys
Feel free to leave me criticisms on anything you think I did wrong or should improve upon. Also, you can let me know if it is stupid or makes you angry, but if you do that I would love to know why.
P. S. I made this with the help of FlashPunk.net and OgmoEditor.com
To those confused, the clouds can help you in the game though I won't say how. Experiment. (Also, there is a little surprise with the text if you can make it to the door consecutively without dying).
And to the author, I see what you were going for, I think. A leap of faith indicates that a person is taking a risk and going blindly into a situation. However, if you play the game right, there is no or little to no risk so the message I found could very well be true if life were like this (perhaps it is).
I liked the concept. Although the controls feel a little slippy or too fast, I guess it is necessary to those who know how to win. Great game.
Pretty fun, I think the could placement is supposed to help you find gaps but unfortunately you're moving so fast that it's difficult to tell. On a few instances I found the hole and clipped myself on the outside of a spike. The sensitivity is bonkers-bananas but I know you've heard a bunch about that so I don't feel like hammering that out.
I got past the fall twice consecutively but just rubbed the wall on the end of the third. Interesting game: fun for a quick peek; not one I expect to play over and over though
Good, but the control is too sensitive. I just barely tap right and yet I move really far away from the gap. Other than that though, good game.
I don't know why, but this game gives me the creeps. Maybe because I'm alone in the room. In the dark. Sleeping. Dreaming. Falling.
This is a good start, but I was struggling with some of the mechanics:
1) Neither the game nor your comments mention the use of the "z" button, even though it's so important to the game. Even the "x" button isn't mentioned except in a tip. I wish the controls had been more straight-forward.
2) Even after slowing down my fall quite a bit, I have trouble making it past the spikes. The game seems more focused on having keen, subtle movements and a little luck over progressing through the game.
3) The sound gets annoying by about the third try. <_<
The game has a good concept, so I'll give you points for that. Keep working on it, and I imagine we'd see some good art come out of this.
Wow, thanks for the detailed feedback.
1. I am curious as to what you think the 'Z' button does, I was skimming my source code and could not see it programmed to anything. The 'x' button doesn't really effect playing the game so I figured it was not important to include in the instructions.
2. I struggled with changing this to require less precise movement, I will definitely take that into consideration.
3. I was experimenting with the sound and wanted to see what the general reaction was. (It seems to have fallen flat) :-P
Bande annonce type aventure/SF influencé par Miyazaki Moebius et syd mead.
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