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Credits & Info

Uploaded
Feb 25, 2012 | 1:12 PM EST
  • Daily 2nd Place February 26, 2012

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Bullet Time 5 Points Obtain and use the Untouchable Drive.
Crash Course 5 Points Destroy an enemy by ramming into it with your ship.
Kamikaze 5 Points Crash into an enemy, destroying both yourself and the enemy.
Electrocuted 10 Points Destroy SKYNET
Fox Two 10 Points Obtain the seeker launcher and fire it at a hostile target.
Super Stylish 10 Points Get a combo of 12 or higher.
Unwound 10 Points Destroy Blendo
Blammed 25 Points Destroy Alvin the Tank
Blindsided 25 Points Destroy the final boss
Experienced 25 Points Score 120000 points in one game.
Immunity 25 Points Gain a shield that protects your ship from damage
Expert 50 Points Complete the game with at least 3 credits remaining.
Survivor 50 Points Complete the game.
Untouchable 100 Points Complete the game with a single ship.

Author Comments

You've got some sort of ship! And now you must survive and obliterate the hordes of enemies trying to kill it!

Pilot your shuttle and fight swarms of enemies in this fast-paced 2D top-down action shooter.

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This is the second game I've made using the flixel library and the first that I've uploaded to newgrounds. I was originally going to upload it a few days ago, but then the NG 2012 redesign happened and everything fell into chaos.

Anyway, I hope you enjoy this game. I spent two months working on it. If you find a bug, or have any comments or feedback, feel free to write a review or send me a PM.

Highscores and medals are enabled if you login to play.

To view HIGHSCORES, please click on the Fist icon below the game window.

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Controls

WASD/Arrow Keys - Move your ship
Mouse - Aim your weapon
Mouse (Press and Hold) - Fire your weapon
Mouse (Release, wait, click) - Charge and fire charged shot.
Spacebar - Activate/Deactivate Untouchable Drive
P - Pause the game
M - Toggle sounds on/off

28/02/12 Update: Wow, 13k views in 3 days and daily second place. Thanks everyone for the support! This update contains a few fixes...
Highscores API has been added! You can view them on the main game page, click the highscore tab below the game window!
You no longer gain score when your shots bounce off an enemy.
Endgame Medals fully working - all bugs should be fixed.

Reviews


HyperShadic321HyperShadic321

Rated 5 / 5 stars

Almost exactly what the review below me says. A truly great game!



hadokenstylehadokenstyle

Rated 3.5 / 5 stars

Pretty decent game.

Pros:
-Nice, smooth gameplay
-Music is pretty cool
-Visuals are nice... you got away with the graphics (I could tell the pencil line explosions for the yellow bombs) but it worked for this.
-Sound effects are nice
-It's challenging and has a retro arcade feel
-It kept my attention and made me want to play it a second time to beat it
-Great variation on enemies, and you had a lot of creative ones. Great balance on the design there.
-For the most part, the physics were good.
-Narration was good.

There were a lot of design aspects that seemed counterintuitive:
-The fact that bullet time slowed your bullets too was a little frustrating. I ended up not using it much.
-Also, I didn't see why you made the bullet time need to be activated and deactivated by two button pushes. It seems much more natural to just have bullet time activate when you hold down a button, then deactivate when you let go. A lot of shooters do is this way, because it lets you have much more control and react faster. The way it is now, if you want to just use a tiny bit of energy to dodge a few waves of bullets, you have to quickly tap spacebar twice which is hard to coordinate.
-Sometimes I wish the ship accelerated a bit faster. Sometimes it felt sluggish at the wrong times when I was trying to dodge stuff.
-The boss balance seemed off. Also, one time I got stuck inside the second boss when I got too close, and couldn't get out of the trap cage. It worked to kill it, but felt weird and buggy that that happened. Also, the third boss was much harder than the last boss. I beat the last boss without getting hit once on the first try. The third boss I lost lives to each time I played.
-The powerups are frustrating. You don't have much indication that they appear - they don't flash and they blend in with the level outline. Plus, the time they appear for is very unforgiving. They disappear very quickly and it's simply frustrating.
-It would be nice to respawn with the same attack level. Dying once and the limited powerups means that the max attack I saw was level 2 or maybe 3.
-Perhaps have a tutorial skip option (I realize it's part of the game)


People find this review helpful!
hch2 responds:

thanks for the review! Art is not my forte - this was the best I could do. Your feedback has been noted.


NetsaNetsa

Rated 4 / 5 stars

Very nice game. The controls are nice, the gameplay is smooth and makes sense.

Only thing that kinda ticked me was that you didn't actually tell how to get powerups in the tutorial. Maybe I'm the only one, but I seriously just rammed my ship into it, and was wondering why I didn't seem to be getting any more powerful. Would've been nice to know I had to shoot it first.


People find this review helpful!

bomberboy57bomberboy57

Rated 4 / 5 stars

its a good game, but when fighting the second boss, if he reforms his wall where your ship is, you will get stuck in the box and not be able to escape until the boss is dead, and he deals touch damage really quickly.



GarlikManGarlikMan

Rated 4.5 / 5 stars

so cool