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After a long development and sponsorship process, we proudly present...
"Desert Fighter" :D
Year 2095, somewhere in the old Mojave Desert... Big Papa John will pay you in cash to escort his truckload of kerosene safely to Garage City.
Your car is fast and better equipped than a Spitfire. You'll need both speed and accuracy to fight off the desert's marauders - The Death Scavengers - and their leader, the Mad Red General.
Protect the truck through all 10 levels, collect gold and powerups and upgrade your car for the final battle!
This is a very interesting mix of shooting and driving... I like this game now! Great Job :)
Thanks, I'm glad you like it.
Car kept getting stuck in various places on the maps. The rating reflects more on the type of game than how well it was made.
And i think that is a GENEROUS 2.5
think of it as a "c" grade.
There isn't much to write home about here.
As has been said: The game is repetitive.
I can't stress that enough.
Not only is it repetitive, it's also incredibly easy.
I got to the last level without dying. I did die twice during the boss battle, but that was the fault of the wonky car controls and not my game playing ability. Though using the word "ability" here is giving the game too much credit.
I expected quite a bit more from this game. For all intents and purposes, it seemed as if it were well-made... But, upong second look, i'm not sure that is the case.
There isn't much action, the "cut scenes" are static pieces of artwork -- and even those are repetitive.
I didn't need either "speed or accuracy" nor did I think the car was "fast". It handled about as well as a shopping-cart with a busted wheel.
I managed, without trying, to get into the top 5 all-time with my score. I think that says it all.
If this is the level of work expected from the devs, I think i'll pass on their next effort.
I don't mean to sound so harsh, but when I review something I give my honest opinion.
Thanks, appreciate your honest opinion. And you even try to sound nice at the end, which must be really hard when you call yourself BuzzWhipple and wear a skull mask. My sympathies.
If there was a pause button I didn't find it, thought the map could have been a pause, but it brings you back to the game after a few seconds. The enemies stayed the same so with power-ups the levels became easier. Only died when I had to stop for a minute, but couldn't pause and on the final boss once when I got stuck. His ping-pong balls of death needs to do a little more damage only the bombs can kills you. Good overall game, just needs some tweaks in power-ups and enemy variation.
Thanks for the positive review and the detailed feedback. You're right that there's no pause button - but the levels are short and there's no penalty for losing a level, you just have to try that level again. The enemies increase in number and density, making later levels more difficult. Great that you made it to the final battle! :)
fun,but very repetitive
you could have added different kind of enmy units insted making more of them.
but still, it`s ok.
You're right. However, we wanted to show a variety of units from the start and let the variation in gameplay come from the layout of the levels and composition of units.
Physics platformer with time-portals. One place - two times and different level geometry.
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