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for open upgrademenu click on tower on map.
If you liked it may be you want to be a sponsor?
Not a bad little tower defense game. Relatively easy when compared with TD games I've paid for in the past and not as overly complicated as some of those. With expanded details, this could be a really good game. More than one "world" (background) and enemies that vary a lot more than these do. I'm sure it was only put in for fun but getting over $5,000 after the final boss was funny. I filled up the roadway with maxed out towers just for fun, but you should have some sort of ending to it instead honestly. Or you could be mean and have some sort of invincible boss that even maxed out towers couldn't take down. I liked it and I wish you the best of luck with your advancement.
Nice sound clip of that tiny building, sounds like the archers porjectile from warcraft humans and orcs. I wish there wasn't a large area of white at the top and bottom of the screen. I don't really like how the screen isn't locked in the first place either, it's annoying placing towers like that. When you run out of life, nothing happens and everything is frozen. There's no upgrades to the towers. There's no numerical counter for the pause between waves. You can't manually pause the game whatsoever. Needs a lot of work, but still pretty cool you made that.
click for the tower for upgrade menu
seems decent doesn't really seem finished though.
It's missing quite a few things. For starters, I'd recommend having the basics - start menu, pause screen, options, replay. These little things go a long way.
To the gameplay. I'm terrible at tower defense. Godawful. But, I think this might be a little too difficult even for a seasoned tower defense player. Don't take that to heart, again, I'm terrible. The actual scenery looks nice graphically, but could use some livening up. Flat grass + trees + dirt path + evil lair? (well done evil lair, by the way). It feels off.
I'm sure you'll get a sponsor with some work.
Nice job with adding a little more visual depth to the typical Tower defense game. The towers are well-drawn. However, it's clear this is an unfinished game: no objective expect to kill, no clear lose condition, and the enemies are repetitive. Give them a way to fight back and add some "oomph" to the attacks of the towers. Also make the backgrounds a little more interesting. If you're asking for donations, sorry, but I'm not in a position to help. But good luck to you. I hope the finish product turns out well.
The sequel to "Outpost:Haven"
Hunt The Candy!!!
A thrilling rush through cyberspace!
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