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A strange platformer where a long necked cat fights rabid monkeys, man eating carrots and other monstrosities
not bad at all nice work
Good game but poor design choices
The basic game mechanic was good - although perhaps not best utilised throughout the games levels. Levels are large and open; but layouts seemed mostly confused and disorderly, and whilst I'd often celebrate non-linear design, a better indication of each level's directionality would've gone a long way. An additionaly problem with large and directionless levels came with pickups being scattered everywhere - it was simply not worth the time or effort to collect points since they were by and large randomly scattered throughout the levels. However, I liked the aesthetic - pixel graphics were nice and like earthworm jim in some respects - and the game presently a mostly fair challenge, if a bit poorly balanced. I respect that this game took time to make; but a bit more attention to detail and examining what works and what doesn't would've gone a long way.
Awesome game! Really funny and I think it controlled well. Especially loved the number of sprites flying everywhere when you break something. Good work!
This quirky game suffers from non-intuitive controls. I enjoyed it quite a bit, but my fingers kept forgetting which button was for jump and which button was for attack, and every time this happened it broke immersion. Other than that this seems like a pretty solid platformer.
it is a fun concept and the style of play seems like it would make for a great game, however, it was poorly done. The controls were frustrating and the game itself just lacked immersion. I don't wanna totally destroy you on this, cause i wanna see more from you, but maybe next time have someone else test your game before you send it out. Re-Playing and making revisions to your work is the best way to success.
What you mean someone should test my game other than myself? That's crazy talk.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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