Super Samurai Sweeper
- Score:
- rated 4.07 / 5 stars
- Views:
- 77,294 Views
- Share Links:
- Genre:
- Adventure - Other
- None
Credits & Info
- Uploaded
- Feb 13, 2012 | 9:53 PM EST
- File Info
- Game
- 2.5 mb
- Daily 3rd Place February 15, 2012
Related Stuff
If you liked this, check these out!
-
Punk-o-matic 2 by Evil-Dog- Game
- Rated T
- 3,333,183 Views
-
Kingdom Rush by Ironhidegames- Game
- Rated T
- 550,616 Views
-
no-one has to die. by StuStuTheBloo- Game
- Rated T
- 206,645 Views
-
Hex Empire by uun- Game
- Rated T
- 1,084,752 Views
-
Goin Up by Komix- Game
- Rated T
- 1,419,128 Views
-
Stick Fighter (arcade) by joshmorgan- Game
- Rated T
- 105,606 Views
Reviews
Rated 4 / 5 stars February 18, 2012
Great game! I just beat it on the most difficult setting. It was very tough at first even on easy. You should make a larger version of this game. More powerups and allies. More enemies. Maybe even some kind of strategical advantages to holding certain land masses. Anyway great game dude. Keep up the good work.
Rated 5 / 5 stars February 18, 2012
Very Easy!I enjoyed the game
Rated 2 / 5 stars February 18, 2012
This game is hard. It's pretty frustrating when you fail at least 5 times on normal mode before seeking help. The difficulty starts to skyrocket as you get to the end of the game making any mistakes unforgivable. I've been using the tips people have been leaving in the comments and it still took a number of tries to win. I believe in making a game challenging for the player but this was too much. Part of a good game is designing it so that it is possible to win despite making mistakes earlier on. The ability to correct these errors adds to the feeling of accomplishment the player gets when he/she finally wins. By the time I finally won I just felt like I got lucky. The art was beautiful, the gameplay was smooth, and I enjoyed the concept of the game but the difficulty made it nearly impossible to enjoy these elements. Please take this into consideration.
Rated 5 / 5 stars February 18, 2012
Thanks for the fantastic game. I like almost everything about it, and I would like to see a sequel or another game with similar mechanics. I agree with some of the other posters that there should be some kind of persistent carryover of skills, money, or some other aspect that increases strength from game to game. This should be especially so if you are defeated, making the next play a bit easier to increase your chance of success. I would also like to see you expand on some of the existing areas.
Note to players...focus on revealing the entire map, then go after the goodies or the mooks. Grab the upgrade for extra silver on mountain tiles first, then multi strike and bamboo armor.
Rated 4 / 5 stars February 18, 2012
A good game, but you had better plan your upgrades out *very* carefully if you want to win the last couple of areas, because they are merciless. Sometimes the shadow clones are your best friend, and others the super slash does what they can not. I've found that the brute is a great ally if you buff his health a few times, and in general having at least one other solid figure can really change the course of a battle.
Try to steer clear of the useless upgrades, like souldrinker, and spend your silver wisely, as it carries over between areas. I go for increased silver gain and than multi-strike, followed by swifter energy gauge fill and then it's a toss up between buffing shadow clones or one of the bonus damage's.
However you play, the game is generally a fun time.