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How does one feel being an experimental rat? What will he do in an isolated space with no means for survival when even laws of physics are against him?
Move with WASD/ARROWS. SPACE to interact with gravity triggers and doors. Collect water for points.
I enjoyed getting through this game, and playing it to the end. It's very simple in style, story, and mechanics, and yet there's so much you can do. I like that some of the puzzles were complex. I would love to see this game continue, especially if it were more difficult. I noticed one bug in that if you push a box too close to a laser/machine gun, the gun would see through the box. I don't know if this was potentially dangerous, but it was occasionally annoying and unexpected. Thanks for the game.
Thanks for the review! Sorry for this laser thing - it seems there's a bug in the underlying physics engine. Not that you as player should care, but still I thought I'd let you know.
Solid graphical styling, and a formulaic approach to the gameplay make this a reasonable entry. There are clearly some places where the game needs more polish, most notably at the story and animation levels.
Why are the researchers evil? What actual research is being done? In some cases, there is clear reason for the research, and clear reason for the researchers to not be inclined to let their subject reveal the nature of the development process, but here... This is just making someone run through a maze. Why doesn't tend to enter into the equation. If you want your game to be a simple romp through mental and reflex exercises, that's totally fine. If you don't want to make a story, don't. Unless the game makes absolutely no sense in a vacuum, nobody in their right mind will criticize the story. I don't remember the last time someone accused Tetris of being bad because of its lack of STORY. The three lines of dialogue could be removed and the entire game would still stand. That's a good reason to nix them, and not take another jab at an important profession.
There were a few clipping issues where the character would get stuck on an invisible seam, and when the game requires this level of precision, that's a serious problem. I still finished the game, so clearly it wasn't a terrible break, but it made falling a nail-biter for all the wrong reasons.
I'm also not a fan of insta-death, even when it is designed as a core mechanic. I can see good reasons for it here, but I would still favor a less fatal solution when possible.
Overall, a solid submission. Nothing particularly new, and a few minor engine issues detract from a decent graphical design. If you liked Time Fcuk, but felt it was hard to see and didn't like the dimension-jumping, this game will be right up your alley.
fuccccccccccccking sweet i beat the whole thing in under 30 min make moooooooooooooore my n***a
Fun and interesting game with a disappointingly dull ending.
The atmosphere was interesting, the lack of explanation setting a good mood, and the difficulty was generally easy with occasional challenge, a great example of a small online game.
...Except the ending, which could have used... SOMETHING? It didn't add to the game at all, which is a shame. At least a "now we can destroy the world" text ending would have been nice, though images are always better. Especially since I collected all the water, would have been good to get something from that, even if it was something really dumb (e.g. "you have unlocked UBERHYDRO mode and can now play through as a chibi Godzilla"; pointless and stupid but fun and gives a sense of achievement).
Fun game with a great challenge level. It starts out simple enough to understand the basic elements of the game, then slowly progresses at a rate which isn't too slow, but doesn't jump up in difficulty.
The idea of being the lone test subject is a bit over done with games like Portal, Shift, Time Fuck, and so on. There isn't a big focus on the story, so it didn't bother me too much. But the set up has become over done.
Keep up the good work!
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