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It`s just a pool game maked in 7 hours of working in Photoshop cs 5 , adobe audition and adobe flash cs5 .In my last game I read your critics and I make :
-How to play
The rack isn't set up properly (8 ball wasn't placed properly especially), there are no rules (purposefully knocked in the 8 ball early and it still allowed me to continue), and there isn't any indicator as to where the cue ball will connect with the immediate target. After fixing those issues I think a few additional things would benefit this title immensely. Create an indicator as to how strongly you are striking the cue ball, set up an icon where you can adjust the spin (english) on the cue, and also properly align the holes with the bumpers openings.
Not too shabby! Controls are a bit quirky & take some getting used to, but still quite fun & addictive. Altho, I think you could have made the pool table color more green for a more authentic feel, however, doesn't detract from the game enough to be even a minor issue. Kudos! :)
The balls should roll a lot further than they do right now. Also, I hit try again and now all I see is a striped blue background.
Not bad. The physics at times can feel a little...off, but that just takes some getting used to. There were a few other problems. More than less, the high scores at the end of the game wouldn't load for me, the lack of any kind of pause or restart can be frustrating to perfectionists, and I found that the ball will often clip through the walls closest to the pockets.
In the future, some multiplayer support would be welcome, but focus on improving what you have now before you get into that.
The story of Alethrion and Amerath, the original creators of the map.
Wendy's gone too far this time.
When League of Legends meets the Ducktales theme
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