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Scour the land for destructible items such as crates and road cones for valuable resources (ammo, health pack and gold). Manage your resources and fight your way against hordes of drones.
-12 action packed levels
-3 boss fights
-W A S D or Arrow Keys for Movement
-J K L for attacks
This game is about RESOURCE MANAGEMENT, RESOURCE ACQUISITION , SURVIVAL and blasting the crap out of your enemies.
So, if you're a type of player who just like to shoot like there's no tomorrow. Then this game is not for you.
Problems with low amount of ammo? Keep moving right!
Now, stop whining and start pawning!
Thanks for the frontpaged Newgrounds! :)
hallo are u asian just saying cus it said adobo wich is a food i eat here :P
Yep... Adobo is delicious! :)
This... abomination... was completely and utterly unplayable, it had ABSOLUTELY no story line, you just spawn enemies nonstop, so the entire level is in that little square (if you wanted it to be) ammunition is so rare that i found myself using a melee weapon through most of the waves, its repetitive, and dont even get me STARTED on the hitboxes and slowing effect when you take damage...
Lohai is an abomination... :P
Pretty good game overall. My biggest concern is that it's a great idea, but the game itself is one big buttonmash grindfest. It's got great potential, but the combat is so clunky and it feels like the only way to succeed is to sit in one level and grind for an hour. Everything is so expensive and it's so damn hard to move on without 50 enemies swamping you because your good weapon is out of ammo and some dickhead is slowing you down and eating your health bar. I think some dynamic controls like a roll or a sprint, even a lunge would be fucking awesome. Also, a huge thing that kept bugging me is that I can't strafe backwards. So in order to kill the douche raping my ass, I have to stop and turn around to kill him while he starts to rape my face instead. Don't get me wrong, badass concept, just needs a few fundamental improvements.
Hey mate! Thanks for the suggestions! I'll try to include them in the new build of Heavy Pawnage.
Since none of these other reviewers have half a damn brain cell, I'll say it. This game is awful. It has so many issues with it it's not even funny. I'll start with the most obvious. The hit box.
If any one has played Streets of Rage, you'll understand what I mean. You, as this games creator, do not realize that just because my head, or my feet are where a missle is, does not mean it's a hit. As a side scrolling fighting game, you need to realize that you are NOT laying down on the ground, but walking on it. In this format, your torso is where your body is, not your feet, not your head. Because of this, if a missle "APPEARS" to be making contact with your feet, it is not actually hitting it, but rather passing by on your right side, if facing right.
What you should do to fix this is shrink the hit box appropriately to the size of your players torso.
Secondly, your requirements for going to any level require you to kill XXX amount of enemies. What you don't realize, is you've programed it so that the enemy is constently spawning up, over and over and over again. What a player has to do is simply stand still in one area of any level, and he can play through the entire level, right there. That's right, you've made each level so bland that the actual game is right there in that tiny space. With no story, no plot, no level design, this game quickly loses any sort of charm or originality.
On another note, the bosses can be spawned on command. You've somehow put a bug into the game that allows a player, once he reaches the levels boss, to spawn one the levels boss when he wishes, each with their own health bar. When a player bosses the game for a second or two after reaching a boss, then unpauses it, another boss will appear.
After reaching the second boss, I figured I'd be in for a boring, repeatitive ride when it comes to fighting these bosses. The second levels boss has the same movement and attack pattern as the first. The only two differences is that boss number two had a new attack, and that he had a different skin. The missles attack box he launched had roughly the same attack box as the 'tomahawks' the first boss had.
I could go on for quite a while with the problems, hell I haven't even gotten to the weapons yet, but these are the most obvious to point out. Give your game a lot more work and you'll have something good.
"What a player has to do is simply stand still in one area of any level"
You'll probably run out of ammo by doing that. You need to go far right to encounter some destructible items for ammo.
Now, stop getting mad at your life. :P
Well done, save a few complaints.
1. Ammo. There is never enough of it. throughout the game the player has to spend most of each level breaking containers to find ammo, then running out again seconds later.
2. The player cannot shoot forward and backpedal at the same time.
3. Once the enemies reach the player, massive amounts of health are lost while the player struggles to break free of the huge slowing effect, as well as the fact that the close enemies cannot be hit with most weapons.
Other than that, it is an enjoyable game.
Glad you enjoyed playing the game! We'll take your comments into consideration.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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