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When I get a 'not guilty', some slots are always cleared. What exactly does that mean? Were those right or wrong? Are the slots that are not cleared actually relevant?
Also, two of the testimony slots (above the two onlookers) always remain blank. Am I missing something here, or is that normal?
I still haven't found the solution, and I'm getting confused about the whole thing. Are the times from the testimonies relevant, or is it possible they are a bit inaccurate without that proving any guilt?
How do you end this game?
Anyone has a walkthrough?
When you have found all the witness statements and evidence, select a suspect or combination or suspects by clicking on their character image. Then click the "Solve Crime" button. If you have the wrong suspect(s), you will return to the crime scene to continue the investigation. When you do get a guilty verdict, the game will then play an animated time line of the final crime and a summary. Thank you and good luck!
nice game in dialog but tough
Thank you for the review. As the crimes have been unsolved for a hundred years or more... I decided to take the "first on the scene" approach. The dialog is based on the actual police reports of witness statements. Thank you again!
Could use some work. There needs to be more animation, the art could also use an improvement. Great idea, and the game was kinda fun. Maybe some sound effects or something to add to the game. The general idea is good, but it could use some work.
Thank you for the constructive criticism... I am currently recording music soundtracks and sound effects... also, updating the character art... I am hoping for an official release in Aug. this year.
Nice job 5/5.
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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