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Feb 9, 2012 | 7:48 AM EST
  • Daily 4th Place February 10, 2012

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Author Comments

Shoot the zombies, and hold on for 40 days before the help arrives.
Organize your group of survivors into search parties to look for new weapons and more survivors, defend and repair your base.
Each survivor has its own set of skills, use them wisely when distributing into groups.
*The larger the party - the better.
*Have at least someone with higher fight skill in your search party.
*Aim for the head for extra damage.

Mouse to look and shoot.
R to reload
1,2 to change weapons
F to change fire mode
M to mute



Rated 4.5 / 5 stars February 16, 2012

It's The last stand in first person, and I like how every weapon's recoil was different from each other, and the shooting was fun, I only wish that you also had some RPG elements, such as letting your survivors get better, giving you weapon abilities, and all that, It's a little bit of lost potential, the game looks very pretty, I only wish the zombies had more variants, but considering your website did it all in a week is pretty damn impressive so, gg.


Rated 5 / 5 stars February 16, 2012

It was a great game, it felt like The Last Stand but from a first person perspective, which made it, it's own game. But If I could add a bit of constructive criticism, maybe add a few more scenario's and try to mix things up enemy-wise, like maybe add the odd "special" zombie or maybe even some kind of "boss" every 10 waves. Maybe even add a game-mode or difficulty settings for players that enjoy a tougher challenge. But that being said this was a really great game, kudos.

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Rated 4.5 / 5 stars February 16, 2012

i thought this game was really good, it was fun and the graphics were good but i would have liked to give survivors guns instead of them having what it seemed like a pistol all the time, other then that great game!

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Rated 5 / 5 stars February 16, 2012

Completed the game wasn't hard saved 9 survivors lost 14 killed 1411 walkers and forgot the score and my right hand hurts lol was fun


Rated 4.5 / 5 stars February 16, 2012

Pretty good game you made. Although there could be a few improvements regarding balance as others have said.

Graphics were pretty good compared to the generic zombie shooters that amateurs come out with in the flash portal. Props to you on that. The main focus you should concentrate on next time you make a game should be balance and the peeves of the players. I recommend hiring beta testers(I'm sure there's a good amount of people who don't mind finding glitches for you or simply playing your game and giving you feedback before release) the next time you're about to submit something to the flash portal.

Sounds were fine for the guns. I noticed the zombies only made a sound when they died. Perhaps you could keep some sort of moaning background sound. Throw in some variations for when new zombies are added to the mix.

I beat it in about an hour. Had some fun, although was a bit disappointed I only got to use the PKM machine gun for only 1 wave. :/

It was pretty exhilirating, there was a moderate level of difficulty throughout the game.

I unfortunately had to restart after reaching wave 20 due to the fact I simply had bad luck during loot runs. My survivors only found a pistol after raiding all the houses in the first 2 screen areas, and 1 of them died, so I was left with 2 survivors. Whereas when I restarted, I had 9 survivors by the time I reached wave 20 and unlocked half the guns already. :|

My main concerns are:

Your only survivor that you start off with dying. There should be an "invincible" default survivor just so that the player has a chance to start over if all the other survivors die off. This could be a problem because survivors dying seem to be based on a dice roll sort of method.

Not being able to aim at zombies too far below the screen.

I'm talking mainly about zombies that reach near enough to your barricade that when you try to aim lower, your mouse goes off-screen. Perhaps you could simply make the window bigger? Expand the art a little bit towards the bottom so that players can aim at those zombies who just slipped their grasp.

I notice there's no way to see how much ammo is left in your magazine, thus rendering having a secondary weapon somewhat useless on later levels when you don't know when to take out the secondary, since it's supposed to be for something you take out during reloads. A simple counter would suffice. i.e. 5/5 for a full magazine on the default weapon, 1/5 when 1 bullet left, etc.

I felt the crosshair was adequate, but could've been improved on so that the center is easier to see.

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