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Dead Zed

Score:
rated 4.06 / 5 stars
Views:
202,255 Views
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Genre:
Action - Shooter - First Person
Tags:
zombies

Credits & Info

Uploaded
Feb 9, 2012 | 7:48 AM EST

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Author Comments

Shoot the zombies, and hold on for 40 days before the help arrives.
Organize your group of survivors into search parties to look for new weapons and more survivors, defend and repair your base.
Each survivor has its own set of skills, use them wisely when distributing into groups.
Tips:
*The larger the party - the better.
*Have at least someone with higher fight skill in your search party.
*Aim for the head for extra damage.

Controls:
Mouse to look and shoot.
R to reload
1,2 to change weapons
F to change fire mode
M to mute

Reviews


Tainted-TrixterTainted-Trixter

Rated 4.5 / 5 stars

Well....

I did think that it was a very well done game. I do think, however (as others have said) that it did also leave a lot of room for improvement.

1. I think the firing accuracy and recoil were fine, but at the same time I think the zombie movement speed was a bit fast. Approximating the distance (by zombie height) it is at least 200 feet to the corn field (by the barn it is at least 1000 feet, which would just make the zombies crazy fast). Which is a reasonable distance. That, however puts the slow zombies moving about 2-3 miles per hour (about as fast as a normal person walks). The fastest zombies run, however, at around 20mph, which is faster than most living humans can run for any extended distance (though the world record human land speed is at 27mph and it is estimated that a human body could run as fast as 40mph without destroying itself, but that is theoretical). Which, given you had unlimited ammo was I feel a necessity in adding difficulty to the game. But the speed did seem a bit excessive. Balance is a good thing (so not a main thing, but it is a thing).

2. I agree that the grenade launcher was severely under powered, but due to it's fast reload and multiple hits, it was also the most useful weapon in the game (IMHO). Although the recoil on the other weapons was acceptable, it also made them fairly useless and my base always suffered damage (in the later levels) when i bothered to use them.

3. Time taken to search? The number seems rather arbitrary. If it is in minutes or hours (which isn't possible given the course of the game) the value seems like more time than someone in this situation would spend on a search (600 minutes = 10 hours). And in seconds it is way too low. What I am left wondering is simply why have that figure there at all? If you look at similar games you simply have a certain number of hours to work with any given day, you can choose to use that doing repairs, searching, or resting (doing nothing). The idea that you can 'build up' free time is just odd to me.

4. I also agree with others that the concept of being able to give 'found' weapons to other defenders would be a good thing. Instead how fast they fire and how accurate they are depends solely on whom is in your defense stock, it does not seem to matter that you have several automatic weapons just setting about. Definitely one to consider for the sequel.

5. I also agree that a change of background/scenery would be great and make sense to the game each time you moved on.

6. Even though you had different types of zombies (which is always nice) there wasn't a great deal of different zombie skins. I.e. it always looked like the same group of zombies. Which is understandable given that it is a game and resources should be conserved. But at the same time it is always nice to have that extra variety. Even if it is just a few different colors here and there.

7. Even though there was talk about search parties, and search skills, and ambushes, even when one had a good search party, they would often come back missing members and empty handed. I don't know how that is calculated, and it wasn't really integrated well into the story. I think more could be done with that in the sequel as well.

As I said though, it is a very good game. I don't want you to think that my comments mean otherwise. I thought the look and feel the game, zombies and guns, was great. But there are always things that could make a game even better. I have read some of the reviews and I think there are many good suggestions in them. I really do hope to see a sequel that takes many of these into account.

Keep up the great work, I look forward to more by you. 4/5 and 4.5/5 (or 9/10 because I liked the old system better)


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GhoulEGhoulE

Rated 4 / 5 stars

This game is really good and has great potential to become even better.

I think the ability to chose what weapons your fellow survivors can use and making their role more involved in defending the safe house would be a good start. Also you could make guns more collectible items in that you can have more than one instead of just unlocking them.

A change of scenery when you move to a new area would add a level of depth to the game.I think the grenade launcher was a little weak, but that might just be me. Also the zombies gradually get a speed boost and health boost as the game goes on. I think if you make the nest your character is stationed in have a wider view area then you could throw waves of zombies from different points on the field.
EX: While someone is focused on the right side of the field they wouldn't notice the zombies spawning on the left side of the field because they have their view turned all the way over to the right.

That way you can increase the difficulty and have a wider area to spawn zombies while still keeping them realistically strong.

Great game I hope you make more like it!


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Super-MonkeySuper-Monkey

Rated 3.5 / 5 stars

I liked it a lot my issues with it were the incompetence of the survivors, how damn easy they die on search partys and the recoil on the guns. The recoil screwed me over because i can compensate for it but my mouse ends up out of the window screwing me over for a good 3 seconds or so. it would be nice if you had the ability to get a new hideout or search more buildings close by. other then that i liked all the animation and that. the damage resistance sucks but it makes sense to increase difficulty. id also like to see switching weapons being faster. yep just my 2 cents, overall good and fun game.



Maffia7Maffia7

Rated 4 / 5 stars

Made fun until the headshot resistance and the movementspeed of the zombies were too high!
and my survivor always die in searchparty, even if I put the best survivors in it...



OBrancoOBranco

Rated 3.5 / 5 stars

good game.. yet the scenario should change, and the window is a bit anoying, with the broken glass and all.. a bit more guns would be fun, and the survivers shooting aren't really doing a good job, you still have to kill pretty much ALL the zombies..


People find this review helpful!