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Feb 9, 2012 | 7:48 AM EST
  • Daily 4th Place February 10, 2012

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Author Comments

Shoot the zombies, and hold on for 40 days before the help arrives.
Organize your group of survivors into search parties to look for new weapons and more survivors, defend and repair your base.
Each survivor has its own set of skills, use them wisely when distributing into groups.
*The larger the party - the better.
*Have at least someone with higher fight skill in your search party.
*Aim for the head for extra damage.

Mouse to look and shoot.
R to reload
1,2 to change weapons
F to change fire mode
M to mute



Rated 4 / 5 stars March 6, 2012

Okay I love the graphics I love the game play, I especially love how the zombie move and the difficulty of it. And when they die they go down realistically.

However I can't get shit done because ALL MY SURVIVORS KEEP DIEING! Like I just put all my survivors in the search group so I can get weapons and more survivors but they just die.
For example, I had 2 builders left in the first area I had 5 survivors in search and then none of them returned and that just ended the game there because I couldn't go back and research areas so I had to push forward with 1 survivor in search and me fighting all the zombies.
In a nutshell I had to restart, and then type this review. I'm not gonna stop till I beat this game!

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Rated 4 / 5 stars March 6, 2012

I really enjoyed this game i could play it for hours but, i have a life!


Rated 5 / 5 stars March 6, 2012

i hate it


Rated 4 / 5 stars March 6, 2012

Not a bad game!

The concept was simple, and although it's been done before, it's still thoroughly satisfying to survive a zombie apocalypse by holing up with ammunition and sending out search parties. The animations and graphics were pretty good, with the zombies taking a satisfying tumble when shot in the knees, or the fast ones copping a bullet to the head. A greater variety of enemies would have been appreciated though- the repetitiveness of the levels allowed me to easily distinguish between the handful of different speeds at which they were able to move.

The survivor skills took a little while to understand- I hadn't realised that they each had their strengths and weaknesses until I had lost a few. If this had been made slightly clearer I would have enjoyed it immensely as it added a really appreciated element of strategy into the game. The concept of time was a little bizarre and confusing- 750 hours (31 days) to search a house for survivors, yet only 40 days to survive? I didn't even notice there was a correlation between searching and the hours available, nor do I yet understand how one can get more hours (other than starting the next waves and hoping for a large enough supply to be able to keep searching the next few nights). And setting the group limit at five was, I suppose, a necessary evil (though my search party became redundant around Day 30 after it has successfully found every kind of weapon and all the remaining survivors).

Speaking of weapons, a satisfying collection though most of them weren't worth using. Although not as numerous as other defence games, each weapon had a unique feel and was built for different playing times. As always though, I went with an assault rifle for ammunition and got as many headshots as possible. The rifles just weren't worth the reload time, and recoil could be minimised by clicking the mouse quickly without holding it down. I also felt that the secondary weapon took too long to bring out- it often wasn't worth switching between them because the reload was just as fast. I think this defeats the purpose of having another weapon on standby. I also found the different fire modes to be superfluous, with the exception of the three round burst (which I immediately turned off). It was frustrating to have to turn it off every time I loaded a new level, so a toggle option would be good. An obvious way of displaying remaining ammunition would also be appreciated.

The music and sound was quite repetitive (with the exception of the gun firing- strangely satisfying) and I soon muted it. A little more variety would have extended the marginal utility (the enjoyment received from playing over time) of the game.

Ideas for a sequel might include using survivors/time to set traps, adding additional weapons or other potential benefits for searching (which became redundant for me relatively early in the game).

All in all quite enjoyable and worth a play.


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Rated 3.5 / 5 stars March 6, 2012

Its good but sometimes a little glitchy for me I think its fine 3.5 is Good enough?