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You control the balloon, whose mission - to get to the red finish line. In this you set aside a little time, but picking the yellow and red stars, you can pull a little while. Touching the clouds allowed - you will immediately lose.
I'm not a fan of balloons being boxed in by a paper outline, it might have been better with spherical objects and circular object collision.
idk know man maybe if u animated it more u know like i didn't like that it looks like its cutout pics
Beautiful music, lovely storybook visuals, and a theme that is emotionally compelling and relaxing. These types of games don't need plot; they tell a story through gameplay itself. On a more technical level the controls are well designed around an interesting wind mechanic. Fight against the current to risk getting some desperately needed extra time, or go with the flow and use it to your advantage.
However, it's a bit too trial and error for my tastes, especially in the later levels. By the final stage, any whimsy that I had fallen under began to wear thin. The hit detection is questionable, but simply because it just cuts away when you die.
All in all, a fantastic, memorable game.
Fragile balloon. Restarting was getting a little old by lvl 3. Not really enough reward for all that hard work keeping that balloon alive.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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