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Feb 8, 2012 | 10:17 PM EST
  • Daily Feature February 10, 2012

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Strong 5 Points Achieve level 15
Key Stone 10 Points Collect all the keys
Killer 10 Points Defeat 100 enemies
Stronger 10 Points Achieve level 30
Blur 25 Points Collect all 10 speed orbs
Fragmented 25 Points Collect all 10 mysterious fragments
Jumper 25 Points Collect all 10 jump orbs
Lifelong 25 Points Collect all 10 heart orbs
Murderous 25 Points Defeat 300 enemies
Strongest 25 Points Achieve level 50
Golden 50 Points Acquire all 21 achievements.

Author Comments

Pulled into an unknown world, a young Wizard must master magical spells, fight dangerous enemies, gain powerful abilities, and search a mystical land in order to find his way home.

Arzea was originally created for a Ludum Dare 22 (a 48 hour game programming competition). The game was then extended to include more content and better music.

Control the wizard with the arrow keys or ASDW, and using your mouse to aim and shoot your spells. [Tab] or [Escape] will open the menu, [M] will open the map, and [Shift] will open the spell change wheel.

Reviews


valeforcevaleforce

Rated 4.5 / 5 stars

Good Game Bit difficult and the achievements didn't work, the music was beautiful but the storyline was a bit hazy. maybe if I finished it would get more but i couldn't get the purple key. Other than that it was a great game



zoneofkillzoneofkill

Rated 5 / 5 stars

i had fun with that game lol but as mentioned before telling us there was a map even if it was in our fucking faces all along would of been nice (but ill say that its kinda my fault for not looking in the corner) anyway the music was good and the controls were very smooth but the story line was kinda bad but i dont think i have ever seen i little platformer like this with an actual story so yeah it does not affect the score

overall great game!!! :D



JmaoJmao

Rated 4.5 / 5 stars

Arzea hearkens back to the early 90's of computer gaming with graphics reminiscent of platformers like Jill of the Jungle or (the original) Duke Nukem. The world is colorful, the enemies appropriately irritating, (pre-level 50), and the achievements challenging but not tedious.

Another highlight of the game was the music, which never felt obviously repetitive or distracting. It's nice to see a obviously pixelated game with such a smooth theme.

The first thing that irked me was that there were only one or two cases where each spell was absolutely necessary to pass through a barrier. Once past level 70, it's really the player's preference as each spell does similar damage to any enemy. In the end, they just felt slightly arbitrary.

The controls were tight, and the only lag I experienced was my old computer having problems keeping up. Aiming with the mouse took some getting used to, but as with the spells, higher levels make accurate aiming largely unnecessary.

In the end, it's a solid piece of Flash gaming. Nice work.



Josey-WalesJosey-Wales

Rated 5 / 5 stars

I really liked the game. But the thing I don't understand (though someone may have said it in another review) is what was the cat for that was in the room with the floating step platforms? I was not able to interact with it.

Or am I just over analyzing the situation?



KitXuneKitXune

Rated 4 / 5 stars

What I've played so far is good, but I've hit a major bug that has made it impossible for me to progress without restarting my game.

I beat the first boss, unlocking the yellow key, but before I could collect the yellow key I died on the spikes. When I respawned, the key and the boss were both gone, and the yellow blocks were still locked.


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