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Credits & Info

Feb 8, 2012 | 10:17 PM EST
  • Daily Feature February 10, 2012

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Strong 5 Points Achieve level 15
Key Stone 10 Points Collect all the keys
Killer 10 Points Defeat 100 enemies
Stronger 10 Points Achieve level 30
Blur 25 Points Collect all 10 speed orbs
Fragmented 25 Points Collect all 10 mysterious fragments
Jumper 25 Points Collect all 10 jump orbs
Lifelong 25 Points Collect all 10 heart orbs
Murderous 25 Points Defeat 300 enemies
Strongest 25 Points Achieve level 50
Golden 50 Points Acquire all 21 achievements.

Author Comments

Pulled into an unknown world, a young Wizard must master magical spells, fight dangerous enemies, gain powerful abilities, and search a mystical land in order to find his way home.

Arzea was originally created for a Ludum Dare 22 (a 48 hour game programming competition). The game was then extended to include more content and better music.

Control the wizard with the arrow keys or ASDW, and using your mouse to aim and shoot your spells. [Tab] or [Escape] will open the menu, [M] will open the map, and [Shift] will open the spell change wheel.



Rated 4 / 5 stars

Medals don't work, and both endings are kinda... meh. Otherwise, awesome game!


Rated 4 / 5 stars

Great games, but medals don't works. Got only 2 instead of 8.


Rated 3.5 / 5 stars

Solid core, but the game never really has that "evolving" feel that similar "Metroidvania" games develop, which hurts it a lot.

The game has a very "samey" feel throughout. You progress by jumping higher and grabbing two different types of barrier removers, rather than unlocking genuine new skills or using the environment. There's little reason to use anything but the fireball outside of clearing very specific barriers, which is a shame. I really liked the water-freezing spell and feel that if the other spells had a bit more "general use" application like that, it'd have felt more like I was gaining in power rather than merely engaging in redundancy.

And sadly, "redundancy" is also the key word for the enemies. While we get a few new types late in the game, by then you've faced the same basically-three types a thousand times. Instead of simply flooding halls with the same foes we've faced all game, adding new foes unique to each area requiring a little strategy to best would have really made this shine. The "element-weakness" turrets late in the game were the start of a nice touch, but shortly after encountering them I leveled up to the point where any of my spells would wipe them out.

The graphics are solid, the music is great, the controls are tight... but the game just needs more variety for the amount of time we have to invest in it to get through.

Oh, and yeah... for some reason, despite having met the requirements, a lot of the NG Medals have not unlocked for me.

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Rated 4 / 5 stars

Reminded me of a game called Hocus Pocus! good game


Rated 4.5 / 5 stars

really cool, but I seem to have a problem with the medals, I got everything and completed the game at 100%, but some medals didn´t work for me, anyways, it was a great game, nice.

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