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Feb 8, 2012 | 10:17 PM EST
  • Daily Feature February 10, 2012

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Strong 5 Points Achieve level 15
Key Stone 10 Points Collect all the keys
Killer 10 Points Defeat 100 enemies
Stronger 10 Points Achieve level 30
Blur 25 Points Collect all 10 speed orbs
Fragmented 25 Points Collect all 10 mysterious fragments
Jumper 25 Points Collect all 10 jump orbs
Lifelong 25 Points Collect all 10 heart orbs
Murderous 25 Points Defeat 300 enemies
Strongest 25 Points Achieve level 50
Golden 50 Points Acquire all 21 achievements.

Author Comments

Pulled into an unknown world, a young Wizard must master magical spells, fight dangerous enemies, gain powerful abilities, and search a mystical land in order to find his way home.

Arzea was originally created for a Ludum Dare 22 (a 48 hour game programming competition). The game was then extended to include more content and better music.

Control the wizard with the arrow keys or ASDW, and using your mouse to aim and shoot your spells. [Tab] or [Escape] will open the menu, [M] will open the map, and [Shift] will open the spell change wheel.

Reviews


RoosterheadRoosterhead

Rated 5 / 5 stars February 28, 2012

Really nice game. It had the metroid feel to it. I really liked the story line but I would still like to know why you got pulled there. Finding the shards wasn't too hard but I did end up missing 1 speed orb which took forever.



KyuubisSlaveKyuubisSlave

Rated 4.5 / 5 stars February 26, 2012

I found this game to be really enjoyable. I actually spent the time to complete it 100% X] For a game made in two days I found it to be exceptionally great. I did find a bug tho, after you beat the wizard at the end and go for your replay to find the rest of the shards you'll find that your map gets reset. this makes it a hassle to re-navigate your way to any treasures you've missed.


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blackdeathproductionblackdeathproduction

Rated 5 / 5 stars February 21, 2012

First off, this game is spectacular. The gameplay's great, the music surprisingly doesn't get repetitive, and it is overall a very well-constructed experience. I only have a few minor complaints. I think many reviews have touched on the balance issues with the leveling, so I won't get into that. My only other complaint worth mentioning is that some of the items are hidden in ridiculously obtuse ways. Also, I think the invisible wall gimmick was a bit overused with the hidden items. However, overall it's an excellent game and I'm looking forward to seeing more of your work in the future.


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FireeyeFireeye

Rated 5 / 5 stars February 19, 2012

This greatly reminds me of the good ol' Apogee Games (specifically of a game called HocusPocus or similar). And that,by all means, is a damn compliment.

There are only two things I could criticise - the music (which was..mediocre at best and highly annoying in the long run) and a slight imbalance in the later levels. After reaching lvl 60, I was practically just running around, spamming the shotgu-, err, Water-Spell and pretty much onehitting everything. Naturally it is supposed to become easier to defeat the monsters, but if you can kill even these super-turret things, I becomes relatively boring after a while.

Other than that - superb game, definitely looking forward to other projects of yours.


People find this review helpful!

theosmar910theosmar910

Rated 5 / 5 stars February 18, 2012

I did¡¡¡ i complete bitches ha¡¡¡¡¡