Be a Supporter!

Credits & Info

Feb 8, 2012 | 10:17 PM EST
  • Daily Feature February 10, 2012

Related Stuff

If you liked this, check these out!

Plenty more like this here!


Log in to save your medals! Don't have an account? Create one for free!

Strong 5 Points Achieve level 15
Key Stone 10 Points Collect all the keys
Killer 10 Points Defeat 100 enemies
Stronger 10 Points Achieve level 30
Blur 25 Points Collect all 10 speed orbs
Fragmented 25 Points Collect all 10 mysterious fragments
Jumper 25 Points Collect all 10 jump orbs
Lifelong 25 Points Collect all 10 heart orbs
Murderous 25 Points Defeat 300 enemies
Strongest 25 Points Achieve level 50
Golden 50 Points Acquire all 21 achievements.

Author Comments

Pulled into an unknown world, a young Wizard must master magical spells, fight dangerous enemies, gain powerful abilities, and search a mystical land in order to find his way home.

Arzea was originally created for a Ludum Dare 22 (a 48 hour game programming competition). The game was then extended to include more content and better music.

Control the wizard with the arrow keys or ASDW, and using your mouse to aim and shoot your spells. [Tab] or [Escape] will open the menu, [M] will open the map, and [Shift] will open the spell change wheel.



Rated 5 / 5 stars February 19, 2012

This greatly reminds me of the good ol' Apogee Games (specifically of a game called HocusPocus or similar). And that,by all means, is a damn compliment.

There are only two things I could criticise - the music (which was..mediocre at best and highly annoying in the long run) and a slight imbalance in the later levels. After reaching lvl 60, I was practically just running around, spamming the shotgu-, err, Water-Spell and pretty much onehitting everything. Naturally it is supposed to become easier to defeat the monsters, but if you can kill even these super-turret things, I becomes relatively boring after a while.

Other than that - superb game, definitely looking forward to other projects of yours.

People find this review helpful!


Rated 5 / 5 stars February 18, 2012

I did¡¡¡ i complete bitches ha¡¡¡¡¡


Rated 4.5 / 5 stars February 16, 2012

great game, but i think the help map could tell where the speed health and jump orbs are. other than that great work you have potetial to make great games, keep up the good work

People find this review helpful!


Rated 4.5 / 5 stars February 16, 2012

Imho game is superb, it's addictive and you don't know when your time run's out ( literally ).

Graphics - great, I really enjoy playing pixel-kinded stuff (^.^).
Music - is... hmmm ... thematic I think it's good for this game.
Map'n'stuff - Map is good. I've didn't occure any of problem with map i think it's well prepared. I like the thing about spells that you need different kind's of them to unlock pathways to speed,jump,health and mystical orbs. By the way those orbs work here like upgrades so if you wan't to be more "jumpy" you need to find jump orb. The main thing is that you think you could jump to the place higher above where the health orb is but noo you need more jump orbs : >.
Level's - Basically as in any other game. Fighting monster's , message pop up that you have new level.
Main Story - Hmm... there is something about wizard going to find his home but seriously i didn't even look up to this. When the exploring starts and finding orbs etc. I was much more engaged to that. Let's say that the story exist's nothing else : P.
And that's all. In the end i want only to say that it's really good game worth playing. Oh ofc it has his faults too. And it will be medals. I went all the game and unlocked only 3 medals ( wtf -_- ). Ehh i hope for the NG to have all games perfect in unlocking medals. Cya and enjoy (^.^)

People find this review helpful!


Rated 5 / 5 stars February 16, 2012

A Metroid-vainia game in the best spirit!

The game was very complex and the areas were well designed. The enemies seemed a bit to generic at first but I did like how as you level up and gain abilities, some of the invincible monsters become quite vulnerable. some type of armor would have been nice even as a temporary or special use item.
I did however find a bit of a bug with the final boss battle, if you stand on the second tile in from the door, you can fire at the other wizard, but he won't fire back or come over to you to fight. The final boss is therefore in possesion of a "sweet spot" (not that that is a bad thing, but it does make it easier to beat him than I think you intended.)