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Your goal is to deliver the order to start the riot to the local branch of the Resistance.
I really like it. It is a perfect time wasting game, but once you get to about level 9 it gets suddenly very difficult.
Honestly, Without a single doubt the worst game I have ever played. Ever.
It started off so well. But then, after getting into it, you just realize it's one of those type of games you've seen before done over a million times. Still, the graphics look nice and the music isn't too bad. Just focus on something much more next time and you'll be sweet.
1st off i thought this game is great simple n to the point, 5 stars, another thing is u guys could have added more to this game cuz it seems to have a gd story line to it. keep it up ^_-
First off, I would like to note that almost never do I ever start reviewing a game without giving it a fair chance.
This...is not one of those games.
Now game play seemed very half-assed when being considered. For example, the indicator to how far you can walk on the bridge is the broken up rubbled part at the end just before you jump, however, this indicator is actually false and you can actually walk further than the indicator suggests, which also leads to miscalculations when reaching an opposite platform. If the indicator for how far you can jump is inaccurate than this also means it is inaccurate for deducing where to land as well. Which when jumping to higher ledges results in hitting your head on an imaginary surface.
Another issue is the length of the levels and the lack of learning experience. I got done with stage one and asked myself what the Hell just happened due to it's lack of length. I have always figured that the first stage in any game is often the one spent teaching as much about the game as possible. With such a short level as the training level being only able to teach you "jump" and "shoot" I could already tell this game would be a disaster. In fact, I would say that it was plenty sad to say that in most games there is often also an indicator to certain events such as an "exit" sign at the end of a level, this one...the screen just ends, and the only challenge is the stupid jumping and shooting of objects in the way.
Second level, as it started I expected there to be some new variable or challenge, but to my surprise there really wasn't. But this is also when I noticed that the platform indicators were off and when I attempted to make a high jump, I almost made it, except my feet hit an invisible barrier just moments in front of the actual ledge, which proved to me how careless the design was.
The game had little thought to game control, design, and where it would be going. The story was bland, boring...and to match it so was the game. Barriers to objects need to match to the actual object and not be sloppily placed and also there needs to be more mechanics to the game play and better early on stages to attract attention.
Remember, a game isn't just overall how good it is in the end, but it must also seize a great impression before making an everlasting one. First impressions make the most of anything and if the first moments of game play have nothing good or interesting to provide...then what is the point of even playing when for all you know, it could suck...while other games leave lasting and wonderful impressions from the very start, even in the title menu.
Even the designs were very bland, from the avatar for your character to the general HUD.
Half a star for effort, but hopefully you make good out of this and other critiques.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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