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Shooter game with a ball and a chain, and knights as targets. Dark medieval theme in all levels.
Very well done. At first I though it was just a basic launch and physics game, but after the first shot, i was amazed. The physics of the game itself was a little underdone, but I like how it launches the ball and retracts it with the chain that can also hit as well, so its like getting 2 shots in one if you aim it correctly. I finished level 4 in 1 shot with that. The enemies died really easy, but also sometimes they were hard to kill because if you sent them flying, that didn't kill them. All in all, I enjoyed the concept a lot. Hope to see my detailed flashes from you!
For people who like Angry Birds, C.O.G.S. style games, pretty fun.
The game idea is nicely related to the gameplay. (i.e recoiling the boulder back, since its the last one) Tutorial level is nicely integrated into the game, music is good although repetitive. Graphical style is allright. Complex fonts, altough surprisingly readable. Hitting knights when pulling back is nicely implemented but i think it kinda slows down the game a little bit. I expected a much faster pull-back or there may be an automatic pull back or something... Shots are almost thrown at the exact location expected. (I was able to hit a knight directly in the first shot) Main menu is a little bit distracting.
Little different take on cannon games
Good base, but keep on editing! The baddies need to have another source of dying, like when they fall from high spots or something. The overall physics are OK, but the chain sometimes works like a rubber band and pulls the ball back.
Also, you need to improve your story writing. The idea is OK, but the sentences are too sloppy.
Otherwise it's a good game!
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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