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Feb 6, 2012 | 8:08 AM EST

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Tactical ship placement game with multiplayer. Outsmart your opponent to gain control of the nebula.

In-game tutorial available.
You can use keys 1-0 to select and place ships.

You and your opponent each control a squadron of 10 ships with various strengths. Every turn, each player gets to place a ship in one of the available slots. If this new ship is placed in front of an enemy ship, these two ships will fight. The ship with the highest strength will remain on the field, but it might be damaged and lose some strength as a result.
In case of two opposing ships having the same strength, both will be destroyed, unless the currents of the nebula favors one side.
Each squadron also includes one saboteur ship. This ship will always destroy the opposing ship in a fight, but the saboteur itself will also be destroyed, thus it can only be used once.

When both sides have played all their ships, the side who has the highest combined squadron strength on the field is victorious.

More info on the wiki : http://nulll-void.com/gam es/wiki/doku.php?id=nebwa rs:nebwars

Reviews


HandicapableHandicapable

Rated 2 / 5 stars November 2, 2012

An interesting concept, but not enough depth of gameplay. In my opinion it would make the game more interesting if you had fewer slots than ships- thus forcing more confrontation.



BadBeatBadBeat

Rated 3 / 5 stars February 9, 2012

It defenitly does show promise, but it feels a bit shallow. The sabatour is more or less the only card that stops the majority of games from being a draw, so I'd say it's in dire need of one or two more ships with particular abilities, or your own activatable abilities.

Speaking of draws, some draws I've won and some I've lost, so I'm not sure what determines what side wins in a draw game.


NulllGames responds:

In case of draw, the side with the highest number of ships wins. If both sides have the same number, the side with the highest ship strength wins and if that doesn't determine a winner, the player who went first wins.


JinJin

Rated 3.5 / 5 stars February 8, 2012

This could have so much depth if each race's ships had slightly different stats. Good work nonetheless, it's pretty fun but after finishing human mission 3, one could expect everything else to be the same. Multi-player support is a nice touch.


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NeverdwellerNeverdweller

Rated 3.5 / 5 stars February 8, 2012

This has ALOT put into it.. but I cant say that its very entertaining... which is all a game needs to be really. Maybe another iteration of this will grace us one day that is a bit different. The game could be ok if it were a bit different. I dont much like the pick a slot guess work of it.. kindof reminds me of battle ship, maybe have special abilities on some of the ships instead of just being weaker or stronger and having to place a weak one every time in the bonus spots.


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koloffskoloffs

Rated 3.5 / 5 stars February 7, 2012

Not a waste of the player's or creator's time, is well done, but not exactly a thrilling experience. You can tell the game design was done by the programmer. Solid code work, but a better idea could have been used.


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