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Feb 6, 2012 | 6:18 AM EST
  • Daily Feature February 7, 2012

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Author Comments

You must survive by living on the edge everyday, while you are hunted by the brain hungry Zombies.
This man's fate relies on accepting his destiny to become the Zombie Stalker. Pass through portals to gather upgradeable weapons and shoot down every last zombie that ever walked or crawled.



Rated 4 / 5 stars

Pretty sweet, the fact that it's repetitve can't be charged against this game since it's pretty much the point of the Zombie Shooter type, but you really should make the upgrade courb higher for pickable weapons, as the pistol is the only one that remains effective past 5k points or so. Apart from that, the art, rythm and zombie types are all great, with kudos for the rolling move (so simple, and yet no shooter game hero seems to come to pull it off :p).


Rated 4 / 5 stars



Rated 4 / 5 stars

It's so nice to see MiniClip finally get a front page and/or a Daily Feature again! I'm not going to lie, I kind of thought that this one of the lesser entries in the DF winner series. What is best about it is probably how well the zombies are done. Admittedly, they look a bit clumsy at times, but it was actually done pretty well. It's mostly just standard zombie shooting stuff. It seems like there have been some of those zombie things going on, maybe because of "The Walking Dead" returning.

The music is decent as well. Some of the zombie's designs just look a little weird, but they still have good variety to them. What I also like is how it's basically everything you could want in a zombie game with all the shooting and enemies falling down and stuff. I also liked how you immediately got the weapon that you were given and didn't have to change.


Rated 4 / 5 stars

The biggest problem is balance. I really liked the persistent upgrades with the temporary weapons, a lot, but given the split between the various temp weapons, it reached the point where my pistol was the much better killer than just about all the rest apart from, perhaps, the shotgun. You could defenitly do with the temp weapons leveling up close to twice as fast as they do now, but have less ammo per level up.

You really do also need to lower the spawn rate of hearts. The dodge roll is a powerful enough "no damage" move without so much health dropping when you're low on health.

Overall though, I got some enjoyment out of it.

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Rated 4 / 5 stars

great concept but very repetitive after a while and there should be some sorta goal like in a story or something instead of just trying to survive