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Split your character into identical clones. Skillfully use the clones to reach the exit portal in each level.
Shortcut keys: R to restart level, Spacebar to go to the next level.
Good game. But, beyond the fact the idea is not so original, there's no tutorials or explanation about how the game works. I know the game is simple, but quick tutorials are useful.
But, well, I loved the music! Very cool!!!
It's a good time killer, short, easy and enjoyable, but I have played few platformer games in my time, so I'd have to say it could be much better.
Music was one of the stronger aspects of the game, it sounds great and fits well with the game, although there's a 'but' or two as a matter of fact; first of all, it was poor quality, and by poor quality I mean youtube 240p poor quality, you could have made sure that the music is of higher quality or even made it 8/16 bit, which would suit the design; the second problem was the looping, when looping a song for a game then the loop should be continuous, this can be achieved by cutting out the loop and stitching the song together with either the beginning or any other part of the song in such a manner that the listener wouldn't realise that the song loops. 4/5
I don't have much to say for this since you seemed to use default sound effects, which is fine, but one problem I've had were the menu sounds that just had this frustrating sound. 2/5
The controls were default, they felt a lot like megaman controls and even the animation was similar, basically nothing new but at the same time it didn't feel out of place. 3/5
Gameplay for this game was average, it wasn't anything new and exciting but neither was it terrible, ability to split had a mild effect on gameplay and could use some refining to make it more memorable, you didn't really feel the presence of this skill. 3/5
I can't say much about the levels either, they didn't really feel complex nor original, the levels were simply basic, although not bad. 2/5
One of the key features I am interested in a game is the storyline, sometimes games can cut it without one, but most of the time storyline is crucial for me. In this situation there were signs of some storyline, but it was minimal, for me a storyline that is not expanded upon is worse than a storyline that wasn't started at all (it's a lot like a person who opens a bracket but never closes it, make sure to note it down. 2/5
The writing is one of these things that you either should do well or not do at all, unluckily the few lines that the evil bad had were lacking in quality, it was too cliche and had this feeling that it lacked in imagination, next time try to think of different way to introduce the player to game and controls. 2/5
One last thing I will comment on is the animation. There were particular moment in the game where the animation felt very... simplistic, to be more specific it was the travelling to next level, the character being dragged around felt lazy-ish, a lot like using comic sans for presentation because it looks cool.
To summarise it, the game had an interesting concept but lacked in execution, there were parts that needed improvement, though there weren't any wrongs, just parts to be improved.
Good Concept, Ok Execution
The graphics and music are well made as is the concept of mulitplying yourself for platforming puzzles, the problem is that it seems to partially rely mostly on luck for it's difficulty by making you perform at times, leaps of faith while stacked up. While it may just be me, I feel as the game could use some more polish as far as it goes. I'm sure others will like it, but I just can't get into it.
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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